As long as the content gets done. They feel they are pulling weight. That is what DF is for. People like them. So why get it changed?


Actually yes, if players get better we get better tuned content and more of it.
Fun fact, Yoshi P has actually said he would like to introduce DPS meters in the game without the ban hammer if the playerbase was actually better.
https://ricedigital.co.uk/ffxiv-fanf...producer-live/
Q: Can we have an official in game parser for only ourselves? Especially for PS4 players.
A: No. I 100% understand that you want to see your DPS, but then people will demand to know your DPS and there will be fights. And it would then mean someone would take the tool, and make it so you can see everyone’s. And we understand fully that people want this tool to get better themselves, but we are certain that it will lead to fighting. But we are always considering it for the future. So, during 3.X we saw the skill gap between good and bad players increase, which is why we are focusing on re-developing our battle system to close the gap. Once that happens, we will consider it. But now, it would just hurt the community. I’m not sure if I can say this, but we are working on a system that doesn’t display a number but may be a system that you can try and then try again, to make yourself better. Hmmm. It’s probably never been done on an MMO before.
Essentially, and from the word of Yoshi P himself, bad players are holding back good players in this game.


I think you misunderstand; he's saying "good" players are holding the system back because it would 100% lead to bullying.Actually yes, if players get better we get better tuned content and more of it.
Fun fact, Yoshi P has actually said he would like to introduce DPS meters in the game without the ban hammer if the playerbase was actually better.
https://ricedigital.co.uk/ffxiv-fanf...producer-live/
Q: Can we have an official in game parser for only ourselves? Especially for PS4 players.
A: No. I 100% understand that you want to see your DPS, but then people will demand to know your DPS and there will be fights. And it would then mean someone would take the tool, and make it so you can see everyone’s. And we understand fully that people want this tool to get better themselves, but we are certain that it will lead to fighting. But we are always considering it for the future. So, during 3.X we saw the skill gap between good and bad players increase, which is why we are focusing on re-developing our battle system to close the gap. Once that happens, we will consider it. But now, it would just hurt the community. I’m not sure if I can say this, but we are working on a system that doesn’t display a number but may be a system that you can try and then try again, to make yourself better. Hmmm. It’s probably never been done on an MMO before.
Essentially, and from the word of Yoshi P himself, bad players are holding back good players in this game.
Bullying is a huge thing in Japan. Like, "SE would be legally liable if someone hurt themselves over it" big.


Nope, good players do as they are, the developers had to rework systems in the game and rethink what they add and how the add it due to bad players, he actually said the skill gap is large, but thats due to fault of bad players being bad for number of reasons of course.
Yes hes worried about being called out but really, thats only for those doing what looks to be intentionally bad or AFKing imo.
Good players aren't holding back content, bad players are and Yoshi P even literally has stated skill gap a number of times during live letters, doesn't take a smart person to realise thats a nice way of saying theres a lot of bad players in this game.


You do realize what the target audience of this game is right? And the objective is to have as many paying customers as possible..right? The devs don’t care if players are good or bad at the game beyond a very basic level. This is not a competitive game.Nope, good players do as they are, the developers had to rework systems in the game and rethink what they add and how the add it due to bad players, he actually said the skill gap is large, but thats due to fault of bad players being bad for number of reasons of course.
Yes hes worried about being called out but really, thats only for those doing what looks to be intentionally bad or AFKing imo.
Good players aren't holding back content, bad players are and Yoshi P even literally has stated skill gap a number of times during live letters, doesn't take a smart person to realise thats a nice way of saying theres a lot of bad players in this game.
His point was also that it shouldn’t be hard/complicated to play your job in a satisfactory way.




I think he has referenced the influx of "casual" players coming to the game. In regards to the 48-man raids or whatever. Made so a select amount of players can carry the rest of the raid. I don't agree with them being referenced as "casual" - since I think a casual player can play the game well enough, and do a proper rotation though. Players are choosing to play like this, even without something to teach players how to play. It's not like it takes much effort to read what skills do, and combos even light up. Like, I'll give some leeway for new players, but endgame content is being designed for this sort of play too.
It's not hard or complicated in the first place - and many players still - apparently - can't play at a passable level.You do realize what the target audience of this game is right? And the objective is to have as many paying customers as possible..right? The devs don’t care if players are good or bad at the game beyond a very basic level. This is not a competitive game.
His point was also that it shouldn’t be hard/complicated to play your job in a satisfactory way.
Last edited by SturmChurro; 07-15-2021 at 02:05 AM.
WHM | RDM | DNC
The link provided was an English interpretation of a LiveLetter from 2017. Let's look at a LiveLetter from 2020, shall we?
"We won't be adding an official parser."
"It will turn everything toxic, we won't implement one. EVER."
(Well, a more direct translation provided in another attempt at translation in reference to 3rd party parsing tools is:
"Then speaking about this topic, we are told ‘’Then just implement in an official tool!’’, but like we are saying ‘’We WON’T implement it’’. THAT and THIS, is a completely different issue…. Yeah… They are different issues. It will definitely turn into a storm, most definitely it cannot be denied that it will turn into a storm. Though there are people who say, ‘’That won’t happen. It will be user choice and moderation’’, however, in PF’s, it will be there. ‘’Only people who can prove this number can join’’. It will absolutely be chaos."
Sources:
https://www.youtube.com/watch?v=-FrGa1HJIVs
https://www.reddit.com/r/ffxiv/comme...talking_about/


And this changes the fact that Yoshi uses strong emphasis of 'Skill gap'?, that stance doesn't change in 3 years or ever really.The link provided was an English interpretation of a LiveLetter from 2017. Let's look at a LiveLetter from 2020, shall we?
"We won't be adding an official parser."
"It will turn everything toxic, we won't implement one. EVER."
(Well, a more direct translation provided in another attempt at translation in reference to 3rd party parsing tools is:
"Then speaking about this topic, we are told ‘’Then just implement in an official tool!’’, but like we are saying ‘’We WON’T implement it’’. THAT and THIS, is a completely different issue…. Yeah… They are different issues. It will definitely turn into a storm, most definitely it cannot be denied that it will turn into a storm. Though there are people who say, ‘’That won’t happen. It will be user choice and moderation’’, however, in PF’s, it will be there. ‘’Only people who can prove this number can join’’. It will absolutely be chaos."
Sources:
https://www.youtube.com/watch?v=-FrGa1HJIVs
https://www.reddit.com/r/ffxiv/comme...talking_about/
Fact is Yoshi P admitted that there is a lot of bad players in this game, also that interview in 2020 with his response is likely just repeating what hes been told to say.
Do you really think Yoshi P really thinks like that? when he him self admits to the skill gap - which is corporate speaking to say in a nice way theres a lot of bad players that is more then expected.


That's a lot of assumptions on what Yoshi-P thinks. Rather, see what the dev team has done in those past 3 years. For better or for worse the skill gap has indeed been closed as jobs are significantly easier to play since 2017.And this changes the fact that Yoshi uses strong emphasis of 'Skill gap'?, that stance doesn't change in 3 years or ever really.
Fact is Yoshi P admitted that there is a lot of bad players in this game, also that interview in 2020 with his response is likely just repeating what hes been told to say.
Do you really think Yoshi P really thinks like that? when he him self admits to the skill gap - which is corporate speaking to say in a nice way theres a lot of bad players that is more then expected.
Since we're assuming about what Yoshi-P thinks, I don't think he honestly cares how good or bad players are, as long as they are having fun (and paying the bills).
Why would someone who
A) publicly encourages taking a time out from the game to play other games,
B) has a strong stance against bullying and/or bully-gating,
C) has actively pushed his dev team to add more and more "fluff" content instead of hard content
...also secretly/privately resent bad players?
I've said it before in this very thread, but:
If I wanted to play a game with high difficulty and/or skill, I will indeed play Dark Souls, or currently getting through Ori on hard difficulty. FFXIV is not (and will never be) that game.I think this is the key point that some people just don’t get. Some people see this game that needs to be more demanding of skill or harder to challenge players. The problem here is to the devs, this is “Disneyland Online”. You hang out with friends, you wait in line to go down the same path everyone else does to see the pirates..or haunted mansion..or abandoned mines. (I expect space mountain next!). Pepper in some minis you can pick up at the souvenir store and you’re set.
That is all. This is a virtual theme park. Priority is keeping the vast majority of guests satisfied and wanting to come back. That’s it.
It's so hard to press buttons in a generally correct order! How dare you elitist!
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