Okay. As others have already said, though, would you be willing to trade a new, say, cosmetic glamour system and a new housing system for 12 months of basically no new playable content? If you would, how many other players would be?Clipping is inevitable. I've never played a MMO that lacked it in some form. I think sliders are cool, since unlike half-hearted pandering attempts they actually allow a broad range of players to be satisfied and design a character to their liking within the set specifications of a playable race.
As for it being a lot of work? Yeah, maybe - but if corners were cut then I'm disinclined to be overly sympathetic. The development team are quick to ask players to spend money on merchandise to support the game, be it through the Mog Station or the Square Enix store. I don't think it's unreasonable to expect more of that money to go towards the game itself.
I also think it doesn't matter if the games are different when they're in the same genre and are direct competitors. If two supermarkets compete for customers then they generally strive to check what the other is offering and match it with a version of their own. In this case, when it comes to a glamour log, FFXIV's system is the inferior option to me and I'd like it to be equal to or greater than ESO's version. 'Glamour is the real end game' is a meme the development team themselves are aware of, after all.
My question is, why not use the belt solution more? Evaluate everything that is important/needed/relevant at this point in the games life cycle and delete the rest. And maybe come up with solutions to delete even more. The other solution is they could do what 11 does. Which feels like you vendor the gear to an NPC and then you buy it back from the NPC for what you got for vendoring it.
Or would it be game breaking to have an expansion NPC similar to calamity. You completed X dungeon/raidit unlocks the gear on the npc and for a few gil you can rebuy the piece you want. We can do it with Makai stuff now on Calamity. I do think one expansion behind though. So add the NPC in the X.1 patch. So not exactly convenient or a quality of life thing. You would only have to save Mogstation items and crafted items. And the crafted items just the stuff with obnoxious to get ingredients.
How many months from last real patch to expansion? Roughly 6 months we covered half of your 12 already.
Last edited by Moonlite; 07-12-2021 at 08:54 AM.
They would still have to flag on your character every item you've ever had bound to you, and I think that's part of the problem with making a glamour log system.My question is, why not use the belt solution more? Evaluate everything that is important/needed/relevant at this point in the games life cycle and delete the rest. And maybe come up with solutions to delete even more. The other solution is they could do what 11 does. Which feels like you vendor the gear to an NPC and then you buy it back from the NPC for what you got for vendoring it.
Or would it be game breaking to have an expansion NPC similar to calamity. You completed X dungeon/raidit unlocks the gear on the npc and for a few gil you can rebuy the piece you want. We can do it with Makai stuff now on Calamity. I do think one expansion behind though. So add the NPC in the X.1 patch. So not exactly convenient or a quality of life thing. You would only have to save Mogstation items and crafted items. And the crafted items just the stuff with obnoxious to get ingredients.
As quoted from the OP:
Q - We have so much equipment in the game but it feels such a waste because it's either we equip them or glamour them. Is there another use for those items like having them registered as a glamour entry in a catalog? By the way, my glamour dresser is almost full.
A - This stabs YoshiP hard because it digs up the old idea YoshiP once had
OOF. Ouch, this definitely hurts as you're bringing back the old idea of a glamour log... I mean, we wanted to do so! We even had the text and all ready!
We cannot include them all because it's too full and the data ccouldn't handle it...I mean if we can somehow make it work it'd be nice but....we're definitely out of space to save such data....we definitely want to realize it one day but....yeah, I'm sorry.
Remember the game tracks every item I have ever crafted though already. It also changes what crafting options I have. So they did implement one large tracking system and it grows every expansion as well. Not like the original hunting logs. That was why I asked about vendors and a basic unlock system. Do I really need to have gotten X boots if I completed something. Specially if the vendors are updating only after a certain time period has past. They would have to add some sort of tracking mechanism. I believe it was a title for Makai gear that is on Calamity.
I get that we can't have a magic wand wave situation. But they have to have solutions that are possible in the current framework, besides cash shop more retainers.
Migrating software systems is not just a wham, bam, thank you ma'am type of task. I can tell you've never done anything with databases or software engineering, and especially never had to deal with years of spaghetti code. Doing what you're acting like should be an easy task is not fast and is not cheap if you want to make sure you aren't massively breaking things in the process.Maybe they can't within the context of the current system, but that's when you tear down that system and build a new one. You can't continue to sell this game so heavily around paperdollism (and expect people to bolster profits by buying expensive outfits on the Mogstation) if your hardware cannot accommodate that playstyle. I mean, glamour is what FFXIV is for a lot of us.
Have you? What do you consider a "real" patch?
are you ready for absolutely NO content for a year though?
No new seasonal event additions at all (just a straight rehash if at all), no small drops of fixes or side content, no new cosmetics of any kind, no content full stop.
This is likely ARR level reworks of how systems work.. possibly deeper. Everything from the retainers to housing will have to change if you touch the item databases.
The company has to be ready to invest that kind of money on that kind of halt and the players need to be willing to weather that (or they might just stop subbing, which would hurt the company even more) for that goal.
Now do you think all that... or maybe just investing in the "next" game is what the people with the money making the decisions are gonna choose?
Sure we all WANT a system that solves inventory problems AND gives us an unlimited glamour log. But how many of us are willing to weather what it'll take to do it? What is the companies incentive to do so that we can rally behind?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Given that other MMO's have managed to implement similar feats as expansion and patch features, I'd expect it to be something worked on over time and implemented in due course.
Perhaps if resources are strained some niche features can be scrapped/put on hold in order to priortise work on requests that will benefit everybody rather than a select few.
This is I think the key thing a lot of people aren't realizing. It's not just that it's work, it's also work that could actually break the game if there's a goof up. We're talking deleted items and characters type stuff.
That would be ignoring that it's 6 months between 5.55 and Endwalker, the beginning of a whole new Expansion cycle, in the example you quoted, the question posed was 12 months of nothing for a new cosmetic glamour system and a new housing system, so no, we'd be halfway to nothing.
It's worse than that...
FF14 still has code left over from FF11.
Some of the code FF14 is running on was developed in 1999!
Last edited by ItMe; 07-12-2021 at 02:03 PM.
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