I think a lot of content in FFXIV is unfortunately done with pretty quickly and lacks much in the way of staying power.
I'll let my idea from a while ago, it would be easier and more cost-effective to store glamour log client-side with a server back up every once in a while.
Of course, that introduces the element of "cheating" aka inserting IDs in your local glamour log file (no code is unbreakable), but that should not be an issue because items cannot be stored (they are added automatically) nor can they be retrieved (only used for transmog).
Yes, i suppose wearing Alex ultimate weapons can be missleasing, but you can just check if the player had cleared that instance to have access to this transmog, and if not, ban. (Harder for crafted gear, but I'm sure there's a way)
It would be something at least
Last edited by Endariel; 07-12-2021 at 04:20 PM.
This might work if the game was PC-specific. That's one of the reasons WoW can get by dumping so much of what they do on the PC of the player.
In this game a single Warrior of Light can be accessed, and can play the game with others, from both PC and console. This cross-platform play involves most of the 'server-side' solutions that are in place.
Other software producers find problems with cross-platform play to be insurmountable. For reference look no further than Call of Duty, Diablo 3 and similar games.
Tis kinda nice to see so many discussing the more technical side of things, many times when these topics arise most defend with limited knowledge.
I was gonna go into some of the detail about likely cpus Square uses at their datacenters and number of available pcie lanes for the ssds they are probably using but have decided it would be waste of time.
When helping with the development of several emulators for another popular mmo I ran two servers locally while assisting with other popular servers. The first server was for the testing and ran on one single core amd 64bit cpu. The second server ran for some time without issue on one old spare HP dual core laptop that still used the ancient amd turion cpus. It sustained several hundred players with minimal issues and occasionally had to be run via sprint mobile broadband during outages. All this at time where instancing was not really a thing let alone something emulators could accomplish so was no way to distribute load across multiple servers yet.
It may surprise many at how little resources properly coded servers will actually use and this was not properly coded server. It was a cobbled together emulator some Russians and a random Lala were working on by inspecting packets between the client and server then approximating what their servers were probably doing. Jeeez am remembering we used Lua for mob scripting when this was developed, I believe the modern emulators still fricken do even now! Only ever experienced issues if too many players were engaging mobs in the over world simultaneously. Swapping items in and out of backpacks caused very minor disk usage over on the database (sql) server managing inventory once information moved from memory to disk. Ohhh right! The server was using ide mechanical drives.. you know, those old ribbon cables? That.
What ever is occurring within Square's databases must be addressed if the game grows and it is. Head on over to the 90002 disconnection thread, or watch Asmongold lagging out in the Vale. Executives can only burry the head in the sand so long. It should have been done properly from the start but I know better and is not how this works.
Maybe after EW we can see the secondary rings go too, and have that space used for something else? Doubling stats and allowing for more materia placements in a single ring should work right? With belts going I feel that they could've dumped the secondary ring as well, now that this is apparently a thing they can do.
Last edited by KaitoAsaha; 07-13-2021 at 11:04 AM.
Rings at least show it's model unlike belts, which is one of the reasons they were removing it since it was merely a stat stick.Maybe after EW we can see the secondary rings go too, and have that space used for something else? Doubling stats and allowing for more materia placements in a single ring should work right? With belts going I feel that they could've dumped the secondary ring as well, now that this is apparently a thing they can do.
I don't think I have seen very many ring glamours over the years. And everyone wears the best stats which is basically the same ring twice. If they can't fix what they currently have. Which the community seems to think that they can't or just gives them a pass. The another choice is to look at what you can delete. Maybe it isn't rings, but the game can use a lot more pruning that isn't even story related.
I always glamour my rings - wedding ring on the right hand, one of my favorite rings (I have a small selection) on the left.I don't think I have seen very many ring glamours over the years. And everyone wears the best stats which is basically the same ring twice. If they can't fix what they currently have. Which the community seems to think that they can't or just gives them a pass. The another choice is to look at what you can delete. Maybe it isn't rings, but the game can use a lot more pruning that isn't even story related.
I still think it's funny how long it took them to realise the belts issue.
I mean, yeah. You created that problem yourself when you decided they'd no longer be visible. 8 years ago.
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