Quote Originally Posted by Theodric View Post
The Elder Scrolls Online has the equivalent of a glamour log as well as a dye system. Furthermore, the dyes can be used to dye specific parts of each piece of glamour. As if that wasn't enough, the character models themselves come in many different shapes and sizes due to a pretty broad range of sliders. You can make a character slim, heavily muscled and even give them a beer belly if you so wish.

So I'm not inclined to pay much heed to claims that it would be 'too hard' to do it in FFXIV. Both games arrived on the scene roughly around the same time, too, if I recall correctly.
lol pretty sure ff14 still has code left over from 1.0, which came out years before ESO, and could likely be 15 years old at this point. also ESO came out a year after 2.0 so that wasn't the same time.

additionally, you have to build a game from the ground up with these kinds of things in mind. It would be a massive amount of work to implement. so yes, yes it COULD be too hard to do in ff14, what are you even talking about, they're completely different games with compeletely different coding with completely different design philosphies

Could they do it? yes. But we wouldn't see 7.0 until 2025. you obviously have no idea (and no desire to accept or understand) how much work this would actually be.

Also sliders suck, you can see in ESO how often armor clips or even has gaps in it because they can't make it fit everything. in FF14 they just have to make sure armor works on a set number of body types.

Quote Originally Posted by Daeriion_Aeradiir View Post

But that being said, I honestly don't think it's an issue related to their item databasing. I think it's an issue of server I/O load limitations.
This...actually makes a huge amount of sense.