It's almost like players could have just played on PvE servers in other mmorpgs, or avoided PvP based mmos entirely. It's an odd concept.
It's almost like players could have just played on PvE servers in other mmorpgs, or avoided PvP based mmos entirely. It's an odd concept.
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It's almost like players could have just played on PvP servers in other mmorpgs, or avoided PvE based mmos entirely. It's an odd concept.
I did play on PvP servers, and this game has PvP. Believe it or not, this isn't solely a "PvE" (casual) mmorpg - in fact there are many rewards associated with PvP in this game. This is a simple request for further PvP content, such as a PvP server (open world PvP).
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Yes and SE should prioritize improving existing PVP in the game so that players would actually interested in working towards those myriad of PVP rewards already exist in the game.
Once they done that, they can check the playerbase response. They should also wait for the response of the new PVP mode coming in EW.
After all that, then maybe they can consider adding OWPVP in separate server if there is significant increase in interest from the playerbase.
But it's not a
It's a side content with no gear progression, and even the new mode coming in Endwalker is meant to attract more casual PvPers.
It also doesn't have a PvP server, and as a casual side content, it doesn't need it. A fully voluntary opt-in mode is just about the most in needs if it wants to provide OP-PvP, but even then, it might still cause problems with the current state of the server capacity and the way instancing works for the zones.
Yes and SE should prioritize improving existing PVP in the game so that players would actually interested in working towards those myriad of PVP rewards already exist in the game.
Once they done that, they can check the playerbase response. They should also wait for the response of the new PVP mode coming in EW.
After all that, then maybe they can consider adding OWPVP in separate server if there is significant increase in interest from the playerbase.-----As this game has PvP, I'd like to see it improved and further expanded (small scale PvP being added EW), and open world PvP could be a great addition to our PvP lineup. As they seem to like to experiment with casual content (Farmville come EW) and other things like Bozja, I don't see why this can't happen for PvP content too! I'd like FFXIV to be at it's best, and prove it's worth as the best mmorpg.
If you noticed, I separated mmorpg, and mmo in my quote. Anyway, I don't see why we can't see the current PvP improved, and as this game gets more popular, it would be wise to continue expanding their PvP lineup, in my opinion. I also wish they would focus on more than just 'casual' content, in general.
Last edited by SturmChurro; 07-06-2021 at 02:17 AM. Reason: editing while doing something else
"The game has no meaningful pvp mode because it's not a pvp game" is a circular argument. Maybe let's avoid those?But it's not a
It's a side content with no gear progression, and even the new mode coming in Endwalker is meant to attract more casual PvPers.
It also doesn't have a PvP server, and as a casual side content, it doesn't need it. A fully voluntary opt-in mode is just about the most in needs if it wants to provide OP-PvP, but even then, it might still cause problems with the current state of the server capacity and the way instancing works for the zones.
For those saying that all world PvP is about ganking and griefing, it's not. There are some players who are looking for the challenge of being taken unaware by someone their own level to see who comes out on top. They don't go around ganking low level players and anyone who has chosen to be on a PvP server has agreed to be subject to world PvP anytime they're outside of a Sanctuary.
With that out of the way, most world PvP does turn out to be ganking and griefing. It's just not all of it.
Except in WoW the presumably PvE (Normal) servers were really also PvP servers until Blizzard implemented War Mode in BfA. Being opt-in did not make your game experience immune to PvP activity if you had opted-out.
Playing on a normal server, without intentionally toggling my PvP flag on, I could still be forcefully flagged for PvP if:
I accidentally strayed a little too close to an enemy controlled city because there was no clearly marked boundary to indicate where autoflagging would occur (that boundary was often several yards from whatever passed for city walls assuming there were any).
A flagged enemy player chose to AoE attack creatures I was also attacking, which would turn on my flag as their AoE would also hit me since I was techinically an enemy.
A flagged enemy player chose to stand in the area of effect for my AoE attack against creatures, which would flag me as my AoE hit them since they were technically an enemy.
I healed or gave a buff to a friendly player who was flagged for PvP, which would flag me since I had provided aid to a flagged player.
Vault of Archavon was a drama filled placed back in Wrath since a PvP flag would carry over into PvE instances and any AoE healing or buffs would cause the caster to get flagged. You couldn't just disable the flag because the moment you casted another beneficial AoE, you'd just get flagged again. You couldn't force the flagged player to toggle PvP off, and even if they did that meant waiting around 5 minutes for the flag to finally drop. You could kick the player from the raid but then that meant recruiting again and the replacement might be flagged for PvP when they enter. Blizzard finally set PvE instances to automatically remove PvP flags upon entering (can't remember if they did that end of wrath or start of Cataclysm).
Even once Blizzard started plugging the holes that caused players to get flagged involuntarily, others who were flagged would still disrupt the game by killing off Flight Masters, quest givers and other NPCs so the unflagged player couldn't complete whatever they were doing.
Being on a Normal server in WoW didn't remove PvP. It just reduced the frequency of occurence.
Of course there should be some improvement to PvP as it currently stands for those players who enjoy PvP.
Would open world PvP create improvement or would it just be be another failed PvP mode?
I'm sure SE has some sort of internal reporting that can tell them how many players actively participate in PvP on a regular basis. That would give them data to judge if there's enough interest to support one or more PvP servers.It would be much easier to sell a PvP dedicated server to the development team if the current PvP area's were thriving and busy, instead they are deserted and tumbleweeds are rolling about. Asking for a new server requires infrastructure expenditure, and converting an old one requires kicking off all the players who don't want PvP, forcing them out of housing, FC, away from friends all of that stuff. People are arguing like all Yoshi P has to do is click his fingers and a PvP server appears out of thin air. It doesn't work that way.
We're going to need new servers at some point. Making one or more of those new servers PvP doesn't change the infrastructure expenditure. It does change other development expenditure as they have to adjust the game code to allow for open world PvP.
You're right it's not a matter of just snapping fingers so one appears out of nothing but it also doesn't mean that the amount of effort required would be so costly and time intensive that it's not feasible at all.
Last edited by Jojoya; 07-06-2021 at 06:06 AM.
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