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  1. #231
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Snip
    Lol
    But MCH and DRK mains share similar issues in their community. Novelty over nuance. Looking edgy is enough for some but most prefer the job to be organic, same can be said with the MCH mains right now but we’re absent in 4.0 due to the very heinous reputation that runs similar to Bards nowadays. Enough about the people, let’s see some jobs

    I agree turrets are just as alien and lateral as Wildfire, while 4.0 crossed them over 5.0 fragmented it to be easier and it does not play well. Never feels good to use queen cuz it’s so shallow and toothless. This must be addressed in 6.0 and I’ll take literally anything. But among MCH many issues right now one of them is job identity. It’s not selfish DPS, it’s not Ranged support, it’s not a Gunner class, it’s not a pet job. What the hell is it? With its “rousing success” the job will most likely have minimal changes and will have then mains feel the scourge of stagnation. Ball-in-a-cup is only fun for so long
    (1)

  2. #232
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    I still like my idea about an AoE skill that is casted by the MCH on the Queen location.
    But at worse, the Queen has the Bishop animation around it (at least in the job action), at some point SQEX probably intended to give the Queen AoE damage.

    MCH is the job that needs to evolve the most and that does not need a rework. I still maintain the idea that the current iteration is the best and that HW popularity is mainly fueled by Nostalgia, unless you were playing for the rDPS part.

    Overall, yes... Many have quirky ideas that I cannot understand the point or what it would add to the game. Not judging but asking for higher mobility or tools to move feels as useful as salting the sea.
    It's especially frustrating when looking at the MCH that needs a lot of new things and a lot of reworked abilities (Wildfire/Flamethrower...) but an expansion won't be enough to finally have a complete MCH, maybe in 7.0 it will finally feel complete.
    As much as I respectfully disagree with your statement regarding the best MCH incarnation (fixing 4.0 would’ve been better than skewing it) I’ve always admired your outlook on MCH on the forums this expansion. Hopefully we can slug shot as one in 6.0 ...or not
    (2)

  3. #233
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Lol
    But MCH and DRK mains share similar issues in their community. Novelty over nuance. Looking edgy is enough for some but most prefer the job to be organic, same can be said with the MCH mains right now but we’re absent in 4.0 due to the very heinous reputation that runs similar to Bards nowadays. Enough about the people, let’s see some jobs

    I agree turrets are just as alien and lateral as Wildfire, while 4.0 crossed them over 5.0 fragmented it to be easier and it does not play well. Never feels good to use queen cuz it’s so shallow and toothless. This must be addressed in 6.0 and I’ll take literally anything. But among MCH many issues right now one of them is job identity. It’s not selfish DPS, it’s not Ranged support, it’s not a Gunner class, it’s not a pet job. What the hell is it? With its “rousing success” the job will most likely have minimal changes and will have then mains feel the scourge of stagnation. Ball-in-a-cup is only fun for so long
    I guess my big issue is just the overreliance on, as you said, novelty (or visual flair) in place of any and all other means of engagement.

    As much as I miss the more grounded, Gunner-esque aspects of MCH (and would like to limit the Stormblood-introduced arsenal-teleporting gun-fu to a CD burst phase), there's a ton we could do with Drill, Air Anchor, Bioblaster, Flamethrower, and the like, if they weren't just reskins for absolutely generic ST/AoE potency attacks.

    I almost wish XIV would invite players to play-test toolkits with minimal visuals (intuitive, geometric tells and the like, but zero flair). Are they still fun even then? Then you've got a success. If not, you need to work on that until you can meet that goal.

    Tbf, Battery gauge at present is even worse. It has no unique concerns or playflow; it's just a Automaton Queen CD that is uniquely denied its first use (enters the fight having just been placed on cooldown) and is uniquely screwed over by downtime if faced within 30 seconds of your last Air Anchor cast. Bloated UI just to provide unique weaknesses... Yay!?
    (3)

  4. #234
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    There's a similar issue with MNK (or most jobs for that matter) when it comes to suggestions. I haven't noticed the harsh contrast of what old players want vs new players until recently. It be could argued that it started when SE trivialized Greased Lightning with the Form Shift changes, but imo it was the 5.4 neutering that made this little quirk more prominent.

    Hell, there are two MNK suggestions in the past two pages of this thread that basically repeat the same mistakes that Stormblood and Shadowbringers did when they tried to make the fist stances relevant. I'm not saying those people are stupid or bad obviously, just sort of misguided which leads to pretty tone-deaf ideas like Riddle of Wind but a third time.
    (2)
    Last edited by VentVanitas; 07-03-2021 at 12:07 PM.

  5. #235
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I guess my big issue is just the overreliance on, as you said, novelty (or visual flair) in place of any and all other means of engagement.
    Bingo! you know how many people were excited on the superficial display of the job actions alone? A lot including myself what I didn’t expect was cutting 3/4 of the job to do it and most of the skills were cliche OGCDs or in Queens case a glorified Dot far removed from what we used to do. SE thinks this is enough, I saw it and if the job continues to be as ambitious as BLU many will know my pain. This zombie of a job is nothing more but a pale reflection of what I loved of what I Mained! Starting to see Emet’s point now
    (1)

  6. #236
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    So I main MCH and I want more utility. It feels weird that as a Ranged DPS we no longer have any utility. I'd like to see Bishop return. It doesn't have to be a AOE use for battery it could add some kind of utility, a shield, healing, increased DPS to the MCH itself like Leylines. I would like like to see Dismantle return as well. I know it was mostly useless but I liked throwing a wrench at the enemy. I also want to see the job get a little complicated. I love MCH but it get's a little boring with how straight forward it is.

    For other jobs I would like to see BRD get some ability to spread it's dots like SMN's bane. It's so annoying to have to manually place dots on at least 3 enemies to get a good shot at procs during Mage.

    I think SCH need to see Shadow Flare return. I mean in general all Healers need to more dps variety but I think SCH needs a DPS option the most. WHM has Assize and Misery, one is a heal and dps aoe and the other is a nuke. AST has Earthly Star which is also a heal and an dps aoe. SCH just has Ruin 2 and Energy Drain neither are fun to use.
    (0)

  7. #237
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I just want the summoner pets to actually look like primals. If we can create demis then we can surely make our egis look like smaller versions of the elder primals. Come on SE, make it happen. I don’t wanna look at a jalapeño pepper and chicken nugget anymore.
    (0)

  8. #238
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I was going to change my first post but decided nah. Anyway

    MCH
    Dismantle - I want this back give MCH back a bit of it's old utility.

    Flamethrower - Rework it, I don't know what would be the best way to rework that makes it feel great to use but personally I'd be good with it being a ground targeted aoe that summons a turret that just spins around with it's flamethrower. This way you plop it down and continue with your rotation. Another option would be for it to interact with Bioblaster, like if the enemy is afflicted by Bioblaster Flamethrower deals a higher potency. Make the potency high enough that even on single targets BioFlame would be best but this doesn't solve the issue of Flame requiring you to be stationary.

    Battery building ability - I'd like to see something to helps us build battery faster. The simplest solution would be be an instant X amount of battery or a double current battery ability but that sounds boring. I would like it to be a either be a self buff that boosts your dps as well as let you build battery from every weaponskill or a buff for a party member that boosts their dps and build battery for you.

    Wildfire - Wildfire needs a rework. In HW and StB Wildfire was your big burst. It was what you looked forward to and worked toward but now it's just a button you use with Heat Blast/Crossbow spam. It still important when it up but it doesn't feel rewarding when you see Drill and Airanchor dealing similar numbers.

    Battery/Heat Gauge - one of these needs a more use. Heat would make the most sense since it the one we build up the fastest. They could put Hypercharge on a 60s cooldown leaving you with excess Heat that you could be spending on other abilities. Another option would be for Battery to get more use instead of just Queen. Queen could be on a 60s or higher cooldown and use a flat 50 gauge meaning you will have excess Battery to spend. This Battery could be used to summon Rook who could be independent from queen or they could give us a new battery dump ability or both.

    Expanded Combo - This will probably not be everyone cup of tea but I'd like to see MCH's 123 combo get expanded upon. I personally would like to see Slug Shot and Clean Shot both be able to proc additinal Weaponskills like DNC, so essentially making our 123 into a 12345, 1234 or 1235 just to hell give the job more variety.

    Overall I can't see all theses things working well together but I would like to see some of these to help make the job have more variety.
    (1)

  9. #239
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by AvenoMatt View Post
    Snip.

    Dismantle: honestly I do want it back but right we literally have no clue wtf MCH job direction is, they removed this for a reason so we don’t know if MCH is a support anymore

    Flamethrower: so....like Bishop? Which they removed in 5.0 among other skills. The issue with this and bio is there’s no synergy between most of MCH aoe kit so Bioflame thing would be a option. I still would like to generate heat or be a finisher CD type of ordeal like SAM with kenki.

    Wildfire- agreed. The skill is garbage and takes wayyy to long and doesn’t event have interplay like it did in the past anymore. Honestly could see it getting removed

    Battery/Heat: Heat gets used every or rather Hypercharge gets used every 22 seconds varying on a few things. It gets frequent use it’s just very very toothless as a concept. Battery isn’t used often due to the fact your halting progress to press a button 5 times in a row so you don’t seen Queen as often. Disagree on having a CD for it then it’s just a lesser Living shadow with underwhelming attacks. But having rook back isn’t such a bad idea...but then it would be a lesser Demi-bahamut since again has no interplay and is less common still. But one thing I want is a flat 50 saving it up to 100 is stupid and never amounts to much anyways like a weirdly similar apex arrow.

    Expanded Combo: so...like Ammo...well not really but MCH don’t need no flourishes I think the whole point of ammo being removed was so DNC can have a inferior version of it. Reminds me actually of Dragoon with Wheeling thrusts and Fang and claw. I know it’s just a idea but flesh this out more cuz it probably can work cuz MCH has the most and I mean THE MOST boring rotation in the game worse than tanks least they have expanded rotations or amount to more
    (1)

  10. #240
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Dismantle was among the best mitigation, if not the best.

    60s second CD, 5s debuff and 10% reduced damage. You can argue that Tactician is better because you don't need a target and Dismantle applies to a single target.
    But there is much more content where Addle (90s CD) is more powerful than Tactician. Still, Tactician/Samba/Troubadour should have been 60s.

    Flamethrower, interaction with Bio-Blaster wouldn't fix how boring the skill is. It would be a simple damage buff but Flamethrower would remain a meme action that requires to not move. Either the combo is too weak for single target, either it's good enough and the rotation would be that 1 Drill out of 3 has to be replaced with Bio-Blaster + Flamethrower instead. It would be boring and wouldn't fix FT even if it adds 2 buttons on ST rotation.

    Gauges, a massive problem with both gauge is that there is only one button that use those gauges. Queen for battery, Hypercharge mode for Heat. Due to how the Queen works you would need more battery generation and a really strong action that consume battery, or a 3rd resource that is filled based on the battery spent for the Queen. We generate too much heat, so yes that's the best gauge for a new action consuming a gauge. But the more heat we spent, the more boring 1 2 3 we'll get. IMO, wildfire is a good candidate for a heat spender. Spend heat and slap a bomb that explodes on the target and (finally) deals AoE damage. Not like AoE damage on Wildfire was requested for a long time.

    And yeah the 1 2 3 is extremely boring and they definitely need to fix that.
    Overall the MCH has very good new ideas that doesn't works well with previous MCH. I don't know if they lacked time or didn't wanted to rework the MCH further but we can clearly feel that the new rotation conflicts with previous abilities, Wildfire and Flamethrower being the one that stand out the most.
    (0)

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