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  1. #29
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    It's funny how many completely clueless people who don't raid are in this thread treating OP like an idiot. Everything they've said is essentially correct. PLD has 0 hps sustain under optimal circumstances (discounting natural regen), and its block DOES NOT make up for it. Veil and Passage are some of the worst party mit in the game, due to the caveats behind their usage.

    Veil - has to be proc'd by a gcd heal (lol)
    Passage of Arms - has to be coordinated and can only really be used in situations where the party can stack up.

    In content like Ultimate, the difference in healing resource commitment becomes apparent pretty quickly if you decide to run a PLD. The job is essentially terrible in the 70 ultimates due to its hilariously low DPS and relative squishiness. The only real upshot is that my RDM and I have saved quite a few pulls that would be wipes with chain rezes and req+clemency spam.

    Personally, I'd like to see PLD get an additional gauge spender that allows them to throw an oGCD mini-clemency or something.

    edit: I don't really get all this talk about balance in normal mode content either. Normal mode content already isn't balanced. Half of it can be completed without a tank or healer, because it's tuned around people who can't roll their GCD, finish combos or use aoes. The most recent endgame dungeon can be solo'd lol. It makes more sense to tune jobs around the content where their tuning actually has a genuine impact.
    (1)
    Last edited by LittleImp; 07-02-2021 at 03:31 AM.

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