In general I quite like clemency as it is unlike the other tank cures in a way that I think is pretty nifty- clemency can be spammed, timed, and targeted like no other. That said, if SE could find a way to occasionally allow you to weave it in during non-emergency situations in such a way that your healer wont be trying to hit you with their staff - that could be also... neat.. lol. Also if such a mechanic existed healers in general would rage less at it's existence. I follow the 'emergency only' rule, but you may get a particularly risky healer with a person dead your health at 20% theirs at 15% and they're still upset you decided to help. Yet then again, maybe they would have been upset no matter what /shrug.
Of course saying all that is like "I want to have and eat my cake too". Personally have suggested a mechanic that builds up an attack, because personally I'm enjoying the Crusader and big crunch spell ideas (I don't really want to see same skill spam, as much as possible- leave fel cleave to the warrior, but I adore Confiteor as an occasionally big wallop of beauty). Another more suggestion I've seen, more simple but therefore feasible is just simply allow clemency to occasionally buff your next magic attack, or something of that effect. So you could weave in one clemency in your requiescat without it being a dps loss.
Paladin isn't really designed to 'have' to use their clemency, like you'd be slapped if you're just sitting on Aurora all day because why are you just sitting on that? lol, and it just comes out as an extra tool for niche situations, to be honest Paladin seems to be one that comes with a number of extra tools for the sake of flavor. If my choice was between a few slightly weird scenario tools but they hit flavor and feel unique vs no extra tools but they all always have a situation of use. . . then I'd probably go for the first every time. It's a bit unfortunate sometimes to have to explain that some abilities are not meant to be used all the time, and it would be cool to be able to feel more free to use more of the kit, but.... if the office at SE is arguing whether to make clemency exactly like the others because people are complaining I'd rather they keep it unique.
There were some moments in the past where it produced some neat feelings, with consequences of which are why it was watered down as it is now, but at this point I feel the cross class system offers nothing but a lack of individual identity (and perhaps budget friendly design, but that's a bonus for SE- not us lol). Minor differences in spells could add some extra flavor here and there, yet even in the situation where the spell effect is exactly the same in mechanics the icon and special effect being different would be better, currently it's all smashed together unfortunately (like shadowskin dying to rampart, or leeches to esuna). At the point that it helps players understand other jobs.. I feel like only consistent verbiage in the spells is necessary, if a player doesn't understand that a spell description that says "provokes the enemy" then they weren't going to get it in the title of the ability either.
I've had fun with such systems before both sRPG and MMORPG; however, at this point for FFXIV, I really don't think the system does the game any favors. Big fan for seeing it go. If it wasn't for all the lore issues making it annoying to do so, I'd also say may as well bounce all the classes too - so we can have even better job identity (classes are written into the game in many many locations, what a nightmare to smoothly retcon that).
It's fine to do the snapshot thing (skilled if you time it right, embarrassing if you didn't :P), but I thought one way to encourage getting to enjoy the animation more is by attaching a dancer / summoner like ability swap when in use that allows the Paladin to pick between a few different interactions. Might have something like dealing potency to your target, or in an aoe, may add extra elements like slight mitigation boosting or area increasing, maybe tempered will applies to everyone inside the cone (when used, this actually was the original suggestion I had a long time ago before PoA, winged ability that allows Paladin to add mitigation and activates tempered will lol). At least personally a slight shame not to get to enjoy it's glory for much time. Special effect associated with such actions could be pretty cool too, light arcing off your wings and making baby terra flare (if thinking of AoE attacks), striking your shield with the sword hand to create holy shockwaves forward (perhaps with the energy forming from the wings and traveling down into the shield creating a starcraft yamato cannon like visual), etc.


. Yet then again, maybe they would have been upset no matter what /shrug.

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