Results 1 to 10 of 190

Hybrid View

  1. #1
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    RNG procs for verfire and verstone do not add anything worthy of note to the job, and in any case, I was a RDM fan before FFXIV was even a concept in anyone's mind so no thank you I will play the job I like while advocating for changes I want. You're welcome to deal with it however you like, but that's not changing.
    Verfire and Verstone procs give you variance on when exactly your melee phases can occur in a fight, which actually add depth to high-end play, as while you can plan to have your melee phase 'around' certain points in a given fight, you still have to adjust on the fly, especially given the game's high reliance on positional play.

    As well, it's too integral to the job to simply remove. The Balance Gauge is based entirely around procs existing--if you remove the procs, you no longer need the gauge to track two different numbers or manage that. So you reduce that down to one resource instead. So Verstone and Verfire have no reason to exist any more. Just Jolt.

    And you don't really need Verthunder and Veraero, you can just replace them both with on spell--Big Jolt.

    So now your rotation is just Jolt>Big Jolt/Jolt>Big Jolt.

    But yeah, procs 'add nothing.'
    (2)

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    Verfire and Verstone procs give you variance on when exactly your melee phases can occur in a fight, which actually add depth to high-end play, as while you can plan to have your melee phase 'around' certain points in a given fight, you still have to adjust on the fly, especially given the game's high reliance on positional play.
    What you're describing is not really depth, or anything, really. What you're describing is purely a consequence of the decision the devs actively made to inject RNG into the rotation in order to arbitrarily force the player to use jolt sometimes. Heck, you still need to do much of the same stuff with or without the 50% proc chance on fire/stone. Plus there are so many ways around it that it's just silly and pointless to even try to defend the RNG at all at this point.


    Quote Originally Posted by Gruntler View Post
    As well, it's too integral to the job to simply remove. The Balance Gauge is based entirely around procs existing--if you remove the procs, you no longer need the gauge to track two different numbers or manage that. So you reduce that down to one resource instead. So Verstone and Verfire have no reason to exist any more. Just Jolt. And you don't really need Verthunder and Veraero, you can just replace them both with on spell--Big Jolt.

    So now your rotation is just Jolt>Big Jolt/Jolt>Big Jolt.

    But yeah, procs 'add nothing.'

    Well this is simply not true. I mean, the procs have absolutely nothing to do with the existence of the job gauge, and the job gauge would operate just fine without the RNG. Furthermore, it's not fire and stone that would be left out of an RNG-less rotation, it is jolt.

    I think it's pretty disingenuous of you to suggest that the only option upon removing the pointless RNG is to just have jolt and big jolt. Disingenuous, and also kind of dumb. Fire is for one side of the gauge, stone is for the other. That's how the gauge works, it has nothing to do with RNG. You could remove the RNG and buff Jolt to match the potency of fire/stone and then you would have fire for one, stone for the other, and jolt for smaller amounts of both. Nothing about this setup requires the use of RNG.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I mean, the procs have absolutely nothing to do with the existence of the job gauge, and the job gauge would operate just fine without the RNG.
    To borrow your words...

    Quote Originally Posted by Katie_Kitty View Post
    Well this is simply not true.
    Yes, removing the RNG would remove Jolt as a button-press, but it would also remove Black and White mana as anything more than remembering whether you hit most recently hit Button Type A or Button Type B.
    (1)

  4. #4
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Yes, removing the RNG would remove Jolt as a button-press, but it would also remove Black and White mana as anything more than remembering whether you hit most recently hit Button Type A or Button Type B.
    Black and White Mana essentially are not much more than that already. Some of you seem to believe the modest amounts of RNG in this job's toolkit are more significant than they actually are.

    Here's the bottom line: The Job gauge operates just fine with or without RNG. Removing RNG won't suddenly change the fact that fire gives you one side and stone gives you the other. That is the foundation of the balance gauge, not RNG. I am very confused why there are soooo many people here who mistakenly believe RNG is necessary for the balance gauge.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    Black and White Mana essentially are not much more than that already.
    "Well, a half a real mechanic isn't much, so let's remove it altogether. Surely there are no options whatsoever in the opposite direction."

    Quote Originally Posted by Katie_Kitty View Post
    Some of you seem to believe the modest amounts of RNG in this job's toolkit are more significant than they actually are.
    I believe it doesn't amount to much. I also don't think RNG is the godsend some others may imply. But I disagree that the job gauge, which has only faint backing mechanics at present, would do as well with absolutely no (or only a pretense of) backing mechanics.

    If you give me an a better alternative by which to instill depth into RDM, I'd be quick to follow up on it and likely promote it. If your only suggested change is to sweep away what little is present, I will of course challenge that.
    (1)

  6. #6
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    "Well, a half a real mechanic isn't much, so let's remove it altogether. Surely there are no options whatsoever in the opposite direction."


    I believe it doesn't amount to much. I also don't think RNG is the godsend some others may imply. But I disagree that the job gauge, which has only faint backing mechanics at present, would do as well with absolutely no (or only a pretense of) backing mechanics.

    If you give me an a better alternative by which to instill depth into RDM, I'd be quick to follow up on it and likely promote it. If your only suggested change is to sweep away what little is present, I will of course challenge that.
    I don't know where you're getting the idea that the only thing I want for RDM is to dump RNG. Nowhere did I ever say anything of the sort, in fact I have consistently argued that in addition to removing RNG the job simply needs more going on for it. Dumping RNG and performing the melee combo on a cooldown similar to the GNB's continuation combo would open up more options for allowing the job gauge to be used on *other things*.

    Next time, please ensure you have some clue what someone is actually pushing for before making lame assumptions based on nothing.
    (0)