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  1. #1
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    I want "VerEsuna" or whatever. Healers really hate pressing Esuna and I don't mind doing it for them. I'm like half-joking. Ha.

    Wouldn't mind upgraded versions of Veraero II and Verthunder II in the same way Verholy and Verflare work. Maybe a new sword AoE for a one-two combo into it. The idea would be to Veraero II/Verthunder II > Impact > maybe until like 60 mana > Enchanted Moulinet > Enchanted [new combo finisher] > VerHoly II / VerFlare II. Maybe that's a bit too samey relative to the single-target rotation. I personally don't like spamming Enchanted Moulinet to spend mana and would welcome any change to that.

    I think it would make make Manafication more interesting/fun for me, too. I dislike using Manafication in AoE situations because the end result of that is really just more Enchanted Moulinets. With an actual AoE combo, its function in AoE would be similar in that you would use it to either get to the "enchanted" part of the AoE more quickly or to keep the chain going. Similar end results, just more fun since it wouldn't mean more Enchanted Moulinets but rather an extra VerHoly II or VerFlare II.

    I would also like Acceleration to be useful in AoE. I'm not sure how without making it kind of boring. But, just a slight increase to mana gain on Veraero II and Verthunder II would be fine. I don't want AoE versions of Verstone or Verfire. I'm sure there is a more creative answer to this.

    So! One new ability in the new AoE sword combo, upgraded versions of Veraero II and Verthunder II that don't take up space on the hotbar, and some tweaks to numbers and existing abilities to accommodate. And, maybe VerEsuna...

    Edit: I just want anything besides "Spam Enchanted Moulinet 5 times". The joke towards healers aside, I really like RDM's non-DPS abilities. VerEsuna would just be a minor increase to that and be in the same vein as Vercure. Something you pretty much never use, but feels nice when it works.
    (1)
    Last edited by SkyCake; 06-18-2021 at 04:12 AM.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SkyCake View Post
    I want "VerEsuna" or whatever. Healers really hate pressing Esuna and I don't mind doing it for them. I'm like half-joking. Ha.

    Wouldn't mind upgraded versions of Veraero II and Verthunder II in the same way Verholy and Verflare work. Maybe a new sword AoE for a one-two combo into it. The idea would be to Veraero II/Verthunder II > Impact > maybe until like 60 mana > Enchanted Moulinet > Enchanted [new combo finisher] > VerHoly II / VerFlare II. Maybe that's a bit too samey relative to the single-target rotation. I personally don't like spamming Enchanted Moulinet to spend mana and would welcome any change to that.

    I think it would make make Manafication more interesting/fun for me, too. I dislike using Manafication in AoE situations because the end result of that is really just more Enchanted Moulinets. With an actual AoE combo, its function in AoE would be similar in that you would use it to either get to the "enchanted" part of the AoE more quickly or to keep the chain going. Similar end results, just more fun since it wouldn't mean more Enchanted Moulinets but rather an extra VerHoly II or VerFlare II.

    I would also like Acceleration to be useful in AoE. I'm not sure how without making it kind of boring. But, just a slight increase to mana gain on Veraero II and Verthunder II would be fine. I don't want AoE versions of Verstone or Verfire. I'm sure there is a more creative answer to this.

    So! One new ability in the new AoE sword combo, upgraded versions of Veraero II and Verthunder II that don't take up space on the hotbar, and some tweaks to numbers and existing abilities to accommodate. And, maybe VerEsuna...

    Edit: I just want anything besides "Spam Enchanted Moulinet 5 times". The joke towards healers aside, I really like RDM's non-DPS abilities. VerEsuna would just be a minor increase to that and be in the same vein as Vercure. Something you pretty much never use, but feels nice when it works.
    The thing with everything you suggested also fall into one separate thing to be addressed: game mechanics;

    VerEsuna sounds cool... but then, why bother with it when we rarely have something to dispel as healers to begin with? Bard already got an Esuna of their own but it's a button that I rarely press in regular content.

    Complexity to the AoE rotation is something I vouched before... but then a player's comment made me realize something: What exactly we'll be using complex AoE rotations for? An upgrade - as in an Endwalker feature - is due to levels 81-90, but then 4-man content is already a joke as it is. 8-mans rarely see any meaningful usage of aoe... Maybe the Deep Dungeon will count?

    Right now, I suppose Save the Queen instances is a good place for AoE, but then there are always stronger options with Lost Actions and other gimmicks.
    (2)

  3. #3
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by Raikai View Post
    The thing with everything you suggested also fall into one separate thing to be addressed: game mechanics;

    VerEsuna sounds cool... but then, why bother with it when we rarely have something to dispel as healers to begin with? Bard already got an Esuna of their own but it's a button that I rarely press in regular content.
    Like I mentioned with Vercure. It's almost never useful, but I enjoy when it is. Would be the same for VerEsuna. It's also why I said I was "half-joking".

    Quote Originally Posted by Raikai View Post
    Complexity to the AoE rotation is something I vouched before... but then a player's comment made me realize something: What exactly we'll be using complex AoE rotations for? An upgrade - as in an Endwalker feature - is due to levels 81-90, but then 4-man content is already a joke as it is. 8-mans rarely see any meaningful usage of aoe... Maybe the Deep Dungeon will count?

    Right now, I suppose Save the Queen instances is a good place for AoE, but then there are always stronger options with Lost Actions and other gimmicks.
    Because I thought it would be more fun than spamming Enchanted Moulinet. My bad.
    (1)
    Last edited by SkyCake; 06-21-2021 at 01:54 AM.

  4. 06-27-2021 04:30 AM
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  5. #5
    Player
    LunettaK's Avatar
    Join Date
    May 2018
    Location
    Ul'dah
    Posts
    1
    Character
    Cethys K'alla
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SkyCake View Post
    I want "VerEsuna" or whatever. Healers really hate pressing Esuna and I don't mind doing it for them. I'm like half-joking. Ha.

    Wouldn't mind upgraded versions of Veraero II and Verthunder II in the same way Verholy and Verflare work. Maybe a new sword AoE for a one-two combo into it. The idea would be to Veraero II/Verthunder II > Impact > maybe until like 60 mana > Enchanted Moulinet > Enchanted [new combo finisher] > VerHoly II / VerFlare II. Maybe that's a bit too samey relative to the single-target rotation. I personally don't like spamming Enchanted Moulinet to spend mana and would welcome any change to that.

    I think it would make make Manafication more interesting/fun for me, too. I dislike using Manafication in AoE situations because the end result of that is really just more Enchanted Moulinets. With an actual AoE combo, its function in AoE would be similar in that you would use it to either get to the "enchanted" part of the AoE more quickly or to keep the chain going. Similar end results, just more fun since it wouldn't mean more Enchanted Moulinets but rather an extra VerHoly II or VerFlare II.

    I would also like Acceleration to be useful in AoE. I'm not sure how without making it kind of boring. But, just a slight increase to mana gain on Veraero II and Verthunder II would be fine. I don't want AoE versions of Verstone or Verfire. I'm sure there is a more creative answer to this.

    So! One new ability in the new AoE sword combo, upgraded versions of Veraero II and Verthunder II that don't take up space on the hotbar, and some tweaks to numbers and existing abilities to accommodate. And, maybe VerEsuna...

    Edit: I just want anything besides "Spam Enchanted Moulinet 5 times". The joke towards healers aside, I really like RDM's non-DPS abilities. VerEsuna would just be a minor increase to that and be in the same vein as Vercure. Something you pretty much never use, but feels nice when it works.

    I honestly agree with all of that, and you brought up some good points I hadn't thought of, eg. regarding the acceleration/AoE mismatch. I think a vershield would be cool too (someone mentioned earlier about adding "water" type abilities, which could fit into that?) and I've been wanting versuna to come back for a while. I feel like we used to have it at one point? I love RDM being the "useful" class that can kind of be anything that is needed. A shield would really play into that. Right now the most mitigation we have is Addle (or vercure, if you have a very loose definition of "mitigation" lol).

    I wonder if the upgrade to moulinet would look something like the ability we saw in 5.55 MSQ (to try & put it without spoilers). I think an AOE finisher would be nice as well.
    (1)
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