Quote Originally Posted by Katie_Kitty View Post
RNG procs for verfire and verstone do not add anything worthy of note to the job, and in any case, I was a RDM fan before FFXIV was even a concept in anyone's mind so no thank you I will play the job I like while advocating for changes I want. You're welcome to deal with it however you like, but that's not changing.
Verfire and Verstone procs give you variance on when exactly your melee phases can occur in a fight, which actually add depth to high-end play, as while you can plan to have your melee phase 'around' certain points in a given fight, you still have to adjust on the fly, especially given the game's high reliance on positional play.

As well, it's too integral to the job to simply remove. The Balance Gauge is based entirely around procs existing--if you remove the procs, you no longer need the gauge to track two different numbers or manage that. So you reduce that down to one resource instead. So Verstone and Verfire have no reason to exist any more. Just Jolt.

And you don't really need Verthunder and Veraero, you can just replace them both with on spell--Big Jolt.

So now your rotation is just Jolt>Big Jolt/Jolt>Big Jolt.

But yeah, procs 'add nothing.'