Quote Originally Posted by Nabril View Post
There's not a single tool that beats the Skysteel tool without pentamelding unless I'm missing something. So it was best in slot unless you pentamelded. So obviously pentamelding is making crafting easier if it makes a substandard tool better than the Skysteel tool.

And please don't try and convince me that pentamelding doesn't make crafting easier. You just defended a loss of 16 Control points. Do you have any idea how much control you get from pentamelding? I have more than that on almost every piece of gear I have from hat to ring from pentamelding.

You can get HQ on Handsaint gear using food, syrup, and HQ materials and that's awesome, but someone who pentamelds Aesthete's gear can do that with NQ materials. Full HQ crafted gear without using HQ materials. I know you know what that means. I know you see the difference there.

You also keep stating over and over that this is your alt which means I'm pretty sure your main is Pentamelded and maybe that's why you want to defend it so much. Sorry, but I AM reading what you're writing. You're just not reading my responses.
You're confusing time investment with difficulty.

All pentamelded gear does is save time because you can skip making the intermediate crafts HQ. That's not difficulty.

So yes, of course I'm using my pentamelded Aesthete when on my main. I need to have it for Expert regardless so might as well take advantage of the time savings it offers when doing other crafting. There's no point in keeping a second set of gear that's just going to cause me to waste time without improving the end result.

Why such a huge chip on your shoulder over pentamelding? If you don't want to be bothered with pentamelded gear, don't use it. Use Landsaint instead. You'll still be able to make HQ items. If the additional time required bugs you, then use pentamelded gear.


You want to know the real difficulty in crafting? It's knowing how to use your actions to complete a craft instead of just following a guide someone else has written.

Take away macros and most crafters would be at a loss. Not even pentamelded gear would save them when they're randomly smashing buttons and hoping it works (though the game deciding to proc HQ despite quality only being at 6% might).

What else would make crafting more difficult? Randomize the progress/quality requirements each time you start a craft so what you did the first time won't work the second time.

So let's make crafting difficult by removing macros and randomizing requirements. I've gotten plenty of practice thinking on the go thanks to Expert so I'm game for the challenge.

Are you?