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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nabril View Post
    Why do "elite crafters" want things to be harder? Greed.
    Why do "casual crafters" want things to be easier? Greed. You want the items without having to work for or pay someone else for them. You label effort as "tedious" when for crafters it's what made it satisfying. Why do you deserve the best items in the game on a plate for little work?

    Crafting wasn't about skill, correct. Crafting was about patience and game knowledge. The leveling process making you feel like you were learning a profession, gradually improving over time and had that feeling of immersion. There was the satisfaction of making your own items and seeing them put to use. The theorycraft and research. Where do I find materia, how do I adjust this rotation to my stats, where do I gather these materials and putting the sum of your knowledge together. Sure you'll say it's "tedious" but many loved it and happily sank hundreds of hours into it.

    Crafting has also always been about selling items. It's an endgame in itself, because what else are you going to do once you finally have that max level crafter decked out in fully melded endgame gear? In Stormblood and HW even casual crafters could make a large amount of gil selling furniture and non-master recipe items. There is no shame in enjoying making some gil from a profession you sank a lot of time into and labeling it as "greed" is ridiculous when you consider the "elite crafters" back in the day used to pour their time into writing guides, sharing rotations and trying to help the community join in.
    (10)

  2. #2
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Why do "casual crafters" want things to be easier? Greed. You want the items without having to work for or pay someone else for them. You label effort as "tedious" when for crafters it's what made it satisfying. Why do you deserve the best items in the game on a plate for little work?

    Crafting wasn't about skill, correct. Crafting was about patience and game knowledge. The leveling process making you feel like you were learning a profession, gradually improving over time and had that feeling of immersion. There was the satisfaction of making your own items and seeing them put to use. The theorycraft and research. Where do I find materia, how do I adjust this rotation to my stats, where do I gather these materials and putting the sum of your knowledge together. Sure you'll say it's "tedious" but many loved it and happily sank hundreds of hours into it.

    Crafting has also always been about selling items. It's an endgame in itself, because what else are you going to do once you finally have that max level crafter decked out in fully melded endgame gear? In Stormblood and HW even casual crafters could make a large amount of gil selling furniture and non-master recipe items. There is no shame in enjoying making some gil from a profession you sank a lot of time into and labeling it as "greed" is ridiculous when you consider the "elite crafters" back in the day used to pour their time into writing guides, sharing rotations and trying to help the community join in.
    First, it sounds like you're labeling me as "casual crafter". Care to define that term? What exactly do you think is a casual crafter? I craft all the time. I recently joined a new FC and took over the airships and submersibles. I crafted all new equipment and upgraded them all with new parts. I've crafted lots of workshop walls and I've made a lot of gil off of them.

    So... what's a casual crafter in your mind? Someone who doesn't bitch about crafting being "easy" when crafting was always easy? Hell, all it takes is an investment in overmelding and one can craft anything he or she wants. I don't even need HQ mats because I threw in a few million gil into cramming 5 materia into each piece of equipment. It's that easy. One can simply buy ones way into endgame crafting. Overmeld=100% success with HQ items.

    Funny how you "elite crafters" keep leaving that part out. Don't overmeld and you'll still get 100% success with HQ gear- you'll just need HQ mats.

    And I leveled up all of my classes before the Firmament made that fast and easy. And I still think all these threads about making crafting harder are silly. All you have to do is petition SE to remove the ability to overmeld crafting equipment.
    (2)