Quote Originally Posted by Jojoya View Post
You're confusing time investment with difficulty.

All pentamelded gear does is save time because you can skip making the intermediate crafts HQ. That's not difficulty.

So yes, of course I'm using my pentamelded Aesthete when on my main. I need to have it for Expert regardless so might as well take advantage of the time savings it offers when doing other crafting. There's no point in keeping a second set of gear that's just going to cause me to waste time without improving the end result.

Why such a huge chip on your shoulder over pentamelding? If you don't want to be bothered with pentamelded gear, don't use it. Use Landsaint instead. You'll still be able to make HQ items. If the additional time required bugs you, then use pentamelded gear.


You want to know the real difficulty in crafting? It's knowing how to use your actions to complete a craft instead of just following a guide someone else has written.

Take away macros and most crafters would be at a loss. Not even pentamelded gear would save them when they're randomly smashing buttons and hoping it works (though the game deciding to proc HQ despite quality only being at 6% might).

What else would make crafting more difficult? Randomize the progress/quality requirements each time you start a craft so what you did the first time won't work the second time.

So let's make crafting difficult by removing macros and randomizing requirements. I've gotten plenty of practice thinking on the go thanks to Expert so I'm game for the challenge.

Are you?

Sure. Just make end game crafting the same as expert and also remove pentamelding. You yourself just said you need to pentameld to do expert so let's see you do it without it. Same difficulty and no pentamelding. Tell me that you wouldn't find it difficult.

Oh and random does not equal skill.

NOTHING in crafting can be made to require skill unless they programmed in the need for a complex series of equations that built on each other in order to force the crafter to have to work out some complex math with a series of timers so that he or she would have to work quickly to beat.

THAT is the definition of skill. Not waiting to see which button is highlighted next or simply the inability to use a macro.

Don't confuse tediousness with skill. Also, I reiterate- drop your pentamelds for expert crafting or stop complaining about it all being too easy.