Quote Originally Posted by Jojoya View Post
Are you?
Not really. Can you imagine having to make your raid potions like this?

In order for the randomization to mean anything, starting from 0 would effectively be a death knell without the expert crafting conditions coming into play. For the sake of argument.

Lets say currently craft macros land you in 125% of what you need for quality. Seems reasonable for overstat and 100% guaranteed macros. Obviously macros are CP inefficient and don't take advantages of goods. So you're more likely to get 250-350% of the quality requirement without expert conditions if you try.

So in order to break macros, you just need to set the bar at 125% what it is currently, and add a randomizer of 0-25%.

Of course, that only breaks speed macros. Safety 100% macros are an entirely different beast. I personally didn't update some and got to see what it could do when gear upgraded, and we're talking ranges of like 150-225% of the needed quality in long, 3-4 macro set ups.

So now you need to adjust the rate up to around 200% of what we have currently and apply the randomizer (or even don't).

But you know, I bet you could still macro it higher, so to break macros completely, you'd have to set the randomizer closer to 225-250% of the base requirements, and lock people in at the start so they can't just back out.

Not going to lie. That doesn't sound fun to me.

And by 'macros', I don't mean in-game macros. Macros only automate what you're going to do anyways. So I'm just manually inputting my 47 step solution and eating the 5-15% chance of NQ potions each time because changing that up to a potential 35-72 steps based on RNG to get 100% is plain and simple not worth my brainspace.