Quote Originally Posted by Shurrikhan View Post
But no, instead we needed to use 3 buttons that are not cohesive with the procs system, just to give the illusion of greater element-play.
The current AoE rotation tries to illude a "greater element-play"? I'd argue it doesn't even come close to even being an illusion. Call it for what it is: a reverse single target rotation but aoe form.

Quote Originally Posted by Shurrikhan View Post
Consider even the absolute most barebone way RDM AoE could have been applied:

What would that mean, then (tuning aside)?
  1. You could Scatter-Scatter, as before, for 6|6 Mana and 280n potency.
  2. You could Scatter-Veraero or Scatter-Verthunder, as before, for 3|14 or 14|3 Mana and 140n + 370 potency and chance of Verfire/Verstone procs.
  3. You could, newly, Verfire-Scatter for 3|12 Mana and 450n potency or Verstone-Scatter for 12|3 Mana and 450n potency.
  4. You could, newly, hardcast/Swiftcast Veraero-Scatter or Verthunder-Scatter for 14|3 or 3|14 Mana and 510n potency and chance of Verfire/Verstone procs.
1 button in total required for non-Mana-spending AoE, but now you have a significant AoE damage increase from procs generated and more reason, situationally, to hardcast.
I'd even add Tether in. Tether>Scatter/Impact>other spell. I just want Tether back. I miss its animation and wish it was used as an aoe of some sort instead of being culled.