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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    ^This

    Also means going back to basics as MNK in 5.0 is nearly identical to 2.0, and as for MCH, I didnt bloody ask for a culling of skills! All I ever wanted was a more seamless way to overheat and the turret to be more dynamic and 5.0 just bastardized the job to the most bare bones job in the game and I would not in a million years call SHB MCH a QOL change despite the fanfare.

    back on topic, RDM did get a aoe upgrade...sort of it just feels abit boring to AOE. besides that Idk what else RDM could use without it adding too much to it
    The saddest part is when you can actually have both more depth/nuance and QoL, if a modicum of creativity had just been applied. Consider RDM AoE, for instance.

    Consider even the absolute most barebone way RDM AoE could have been applied:
    Scatter
    Deals unaspected damage with a potency of 140 to target and all enemies nearby it.
    Additional Effect: Increases both Black Mana and White Mana by 3.

    If Dualcast, Scatter instead duplicates the prior cast, striking the target at all enemies nearby.
    What would that mean, then (tuning aside)?
    1. You could Scatter-Scatter, as before, for 6|6 Mana and 280n potency.
    2. You could Scatter-Veraero or Scatter-Verthunder, as before, for 3|14 or 14|3 Mana and 140n + 370 potency and chance of Verfire/Verstone procs.
    3. You could, newly, Verfire-Scatter for 3|12 Mana and 450n potency or Verstone-Scatter for 12|3 Mana and 450n potency.
    4. You could, newly, hardcast/Swiftcast Veraero-Scatter or Verthunder-Scatter for 14|3 or 3|14 Mana and 510n potency and chance of Verfire/Verstone procs.
    1 button in total required for non-Mana-spending AoE, but now you have a significant AoE damage increase from procs generated and more reason, situationally, to hardcast.

    But no, instead we needed to use 3 buttons that are not cohesive with the procs system, just to give the illusion of greater element-play.
    (0)

  2. #2
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But no, instead we needed to use 3 buttons that are not cohesive with the procs system, just to give the illusion of greater element-play.
    The current AoE rotation tries to illude a "greater element-play"? I'd argue it doesn't even come close to even being an illusion. Call it for what it is: a reverse single target rotation but aoe form.

    Quote Originally Posted by Shurrikhan View Post
    Consider even the absolute most barebone way RDM AoE could have been applied:

    What would that mean, then (tuning aside)?
    1. You could Scatter-Scatter, as before, for 6|6 Mana and 280n potency.
    2. You could Scatter-Veraero or Scatter-Verthunder, as before, for 3|14 or 14|3 Mana and 140n + 370 potency and chance of Verfire/Verstone procs.
    3. You could, newly, Verfire-Scatter for 3|12 Mana and 450n potency or Verstone-Scatter for 12|3 Mana and 450n potency.
    4. You could, newly, hardcast/Swiftcast Veraero-Scatter or Verthunder-Scatter for 14|3 or 3|14 Mana and 510n potency and chance of Verfire/Verstone procs.
    1 button in total required for non-Mana-spending AoE, but now you have a significant AoE damage increase from procs generated and more reason, situationally, to hardcast.
    I'd even add Tether in. Tether>Scatter/Impact>other spell. I just want Tether back. I miss its animation and wish it was used as an aoe of some sort instead of being culled.
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    I'd even add Tether in. Tether>Scatter/Impact>other spell. I just want Tether back. I miss its animation and wish it was used as an aoe of some sort instead of being culled.
    Tether kind of makes me wish we had DoTs on certain skills (say, Fire and Wind), which Tether could then draw into a focus target or whatnot, since that's what Tether's animation reminded me of (iirc). Also, something something the line animation on Corps-a-corps feels like it could have interaction, etc.

    Of course, for that not to feel like a one-off gimmick, that'd need some further spell-combo context, like being able to expand Verfire's DoT to nearby enemies with an immediately-following Veraero or being able to explode a Verstone mid-animation with an immediately-following Verthunder, etc., etc...
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