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  1. #141
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    In XIV, at least, "QoL" applied to job mechanics sometimes has a serious threat of Monkey's Paw outcomes.
    ^This

    Also means going back to basics as MNK in 5.0 is nearly identical to 2.0, and as for MCH, I didnt bloody ask for a culling of skills! All I ever wanted was a more seamless way to overheat and the turret to be more dynamic and 5.0 just bastardized the job to the most bare bones job in the game and I would not in a million years call SHB MCH a QOL change despite the fanfare.

    back on topic, RDM did get a aoe upgrade...sort of it just feels abit boring to AOE. besides that Idk what else RDM could use without it adding too much to it
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #142
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    RDM Wishlist:

    + AoE melee combo! Activated by hitting Enchanted Moulinet and then two of the existing single target melee abilities (they change into aoe versions). Adjust W/B mana requirement accordingly.
    + Mana. What if we had a cd that returned mana but cost W/B mana? Interesting trade off for rough times.
    (1)
    “There are no rules of architecture for a castle in the clouds.”

  3. #143
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daws View Post
    + Mana. What if we had a cd that returned mana but cost W/B mana? Interesting trade off for rough times.
    I'm assuming you mean an Ability that converts white and black mana to MP.

    What rough times though? The only time this would be used is to get more MP after casting three or four raises, and DPSwise you would be better off just spending your mana on a redoublement combo while you wait for passive MP refresh and for Dreaming to cool down. And if you wanted to use that MP on even more raises instead, this would bring up major balance issues--to say nothing of why didn't you just reset the fight long ago?

    I don't see this action being anything but an illusion of utility.
    (1)

  4. #144
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    ^This

    Also means going back to basics as MNK in 5.0 is nearly identical to 2.0, and as for MCH, I didnt bloody ask for a culling of skills! All I ever wanted was a more seamless way to overheat and the turret to be more dynamic and 5.0 just bastardized the job to the most bare bones job in the game and I would not in a million years call SHB MCH a QOL change despite the fanfare.

    back on topic, RDM did get a aoe upgrade...sort of it just feels abit boring to AOE. besides that Idk what else RDM could use without it adding too much to it
    The saddest part is when you can actually have both more depth/nuance and QoL, if a modicum of creativity had just been applied. Consider RDM AoE, for instance.

    Consider even the absolute most barebone way RDM AoE could have been applied:
    Scatter
    Deals unaspected damage with a potency of 140 to target and all enemies nearby it.
    Additional Effect: Increases both Black Mana and White Mana by 3.

    If Dualcast, Scatter instead duplicates the prior cast, striking the target at all enemies nearby.
    What would that mean, then (tuning aside)?
    1. You could Scatter-Scatter, as before, for 6|6 Mana and 280n potency.
    2. You could Scatter-Veraero or Scatter-Verthunder, as before, for 3|14 or 14|3 Mana and 140n + 370 potency and chance of Verfire/Verstone procs.
    3. You could, newly, Verfire-Scatter for 3|12 Mana and 450n potency or Verstone-Scatter for 12|3 Mana and 450n potency.
    4. You could, newly, hardcast/Swiftcast Veraero-Scatter or Verthunder-Scatter for 14|3 or 3|14 Mana and 510n potency and chance of Verfire/Verstone procs.
    1 button in total required for non-Mana-spending AoE, but now you have a significant AoE damage increase from procs generated and more reason, situationally, to hardcast.

    But no, instead we needed to use 3 buttons that are not cohesive with the procs system, just to give the illusion of greater element-play.
    (0)

  5. #145
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    would love to

    a way to combine spells would be cool

    combine fire with aero to create a fire tornado for example

    or fire thunder for a thunderstrike that burns the target

    verstone with fire , toss a magma boulder



    -Corps-a-corps to a friendly player (stealing that from blm )


    verblizzard , encage rdm on ice and inmune to dmg for 3s ? OP

    ok , verblizzard encase the enemy in a block of ice (Stuned for X seconds) , caster with stun OP!

    verwater , creates a pool of water that let u choose a direction for pushback (think leviathan or old WHM water spell ) , can be used by anyone on the pt (CLICK to avoid trolling) a stream of water push u into that selected direction !
    (0)
    Last edited by Warlyx; 06-11-2021 at 04:26 PM.

  6. #146
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But no, instead we needed to use 3 buttons that are not cohesive with the procs system, just to give the illusion of greater element-play.
    The current AoE rotation tries to illude a "greater element-play"? I'd argue it doesn't even come close to even being an illusion. Call it for what it is: a reverse single target rotation but aoe form.

    Quote Originally Posted by Shurrikhan View Post
    Consider even the absolute most barebone way RDM AoE could have been applied:

    What would that mean, then (tuning aside)?
    1. You could Scatter-Scatter, as before, for 6|6 Mana and 280n potency.
    2. You could Scatter-Veraero or Scatter-Verthunder, as before, for 3|14 or 14|3 Mana and 140n + 370 potency and chance of Verfire/Verstone procs.
    3. You could, newly, Verfire-Scatter for 3|12 Mana and 450n potency or Verstone-Scatter for 12|3 Mana and 450n potency.
    4. You could, newly, hardcast/Swiftcast Veraero-Scatter or Verthunder-Scatter for 14|3 or 3|14 Mana and 510n potency and chance of Verfire/Verstone procs.
    1 button in total required for non-Mana-spending AoE, but now you have a significant AoE damage increase from procs generated and more reason, situationally, to hardcast.
    I'd even add Tether in. Tether>Scatter/Impact>other spell. I just want Tether back. I miss its animation and wish it was used as an aoe of some sort instead of being culled.
    (0)

  7. #147
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    I'd even add Tether in. Tether>Scatter/Impact>other spell. I just want Tether back. I miss its animation and wish it was used as an aoe of some sort instead of being culled.
    Tether kind of makes me wish we had DoTs on certain skills (say, Fire and Wind), which Tether could then draw into a focus target or whatnot, since that's what Tether's animation reminded me of (iirc). Also, something something the line animation on Corps-a-corps feels like it could have interaction, etc.

    Of course, for that not to feel like a one-off gimmick, that'd need some further spell-combo context, like being able to expand Verfire's DoT to nearby enemies with an immediately-following Veraero or being able to explode a Verstone mid-animation with an immediately-following Verthunder, etc., etc...
    (0)

  8. #148
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I would just like them to knock 5 seconds off the recast timers of the dash and jump back. The amount of times i've hit 80/80 and they still have 1 or 2 seconds cool down is really high.
    (0)

  9. #149
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I would just like them to knock 5 seconds off the recast timers of the dash and jump back. The amount of times i've hit 80/80 and they still have 1 or 2 seconds cool down is really high.
    Park in melee range by default. Don't be out of melee range except to handle specific mechanics.

    Part of high level RDM is when you get to 81|80 with Displacement still 2s out deciding if you should start your combo and Engage immediately on cooldown, or if you can manage a Swiftcast Verslowspell-Displacement Verfastspell-Verslowspell-CorpsACorps before starting your combo.

    That timespan 2-3 GCDs before reaching 81|80 up to 2-3 GCDs after reaching it is when we make the only real decisions of consequence. The rest of the job is so easy anyone can fumble through it.
    (1)
    Last edited by Rongway; 06-13-2021 at 07:20 AM.
    Error 3102 Club, Order of the 52nd Hour

  10. #150
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rongway View Post
    That timespan 2-3 GCDs before reaching 81|80 up to 2-3 GCDs after reaching it is when we make the only real decisions of consequence.
    Guys, please tell me that seems an issue to you as well.

    I know the other jobs don't set a high bar, either, but... really now.
    (0)

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