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  1. #1
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    Actually the thing that matters most is teamwork, though that's always overlooked here (in NA) in favor of personal performance. Yes, tanks and healers can do damage (can even do very good damage) but for the most part its incidental--like for solo instances (from a design standpoint). IMO, the game is set up so that ideally a group of a certain iLvl, using basic skills from their kit can clear the duty in the allotted time. The only real exception being Savage and Extremes/Ultimates where time is a factor due to enrage.

    Don't get me wrong, I'm all for utility but I don't want to suffer through another optimization war where I'm suddenly expected to play someone else's role so someone else can play mine. (I do really miss manashift but mp management on healer seems to be less of a thing now.) Hopefully they'll give us back a little with Endwalker.
    Not that I'd mind reversing course on this downward grind of support skills (though I enjoy dealing damage as a healer and would never touch the role again if they removed that facet), what impetus do they have for that? DPS are the stars of the show. They're one-character-armies that can heal themselves, damage shield, power through solo duties with the most ease. Most popular role. Most MMOs I've played have a direction that their entropy flows, and that direction is toward making DPS the king role that occasionally stoops to allowing teamwork in the increasingly smaller areas of content it remains necessary.

    Teamwork in MMOs lasts as long as the DPS playerbase feels like relying on you. If they don't feel like it anymore, expect to be made redundant.
    (6)

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    Not that I'd mind reversing course on this downward grind of support skills (though I enjoy dealing damage as a healer and would never touch the role again if they removed that facet), what impetus do they have for that? DPS are the stars of the show. They're one-character-armies that can heal themselves, damage shield, power through solo duties with the most ease. Most popular role. Most MMOs I've played have a direction that their entropy flows, and that direction is toward making DPS the king role that occasionally stoops to allowing teamwork in the increasingly smaller areas of content it remains necessary.

    Teamwork in MMOs lasts as long as the DPS playerbase feels like relying on you. If they don't feel like it anymore, expect to be made redundant.
    This isn't even close to being true in the current game state.

    The "one man armies" are the tanks.

    Bozja belongs to the healers. The duels being the exception, because Memeflare.

    Solo Deep Dungeon belongs to tanks, healers, and some of the DPS.

    Extreme? Throw an extra 100ilvls on any class and it's going to make the other roles look irrelevant.

    Any relevant content requires all the roles, because that's how they're tuned, unless it's six summoners, because summoners were fair and balanced in 5.1-2.
    (3)
    Last edited by Kabooa; 06-05-2021 at 02:28 PM.

  3. #3
    Player
    Semirhage's Avatar
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    May 2015
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    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    This isn't even close to being true in the current game state.

    The "one man armies" are the tanks.

    Bozja belongs to the healers. The duels being the exception, because Memeflare.

    Solo Deep Dungeon belongs to tanks, healers, and some of the DPS.

    Extreme? Throw an extra 100ilvls on any class and it's going to make the other roles look irrelevant.

    Any relevant content requires all the roles, because that's how they're tuned, unless it's six summoners, because summoners were fair and balanced in 5.1-2.
    And wide swathes of unique support abilities are a nonstarter in the current state of the game. Largely due to Square's insistence that all comps need to be viable. A boss needs to be silenced? All jobs in [insert role here] need silence. Stunned? All jobs need a stun. This insistence from some of the forum community that healers get unique party support utility ain't gonna happen. Anything that becomes necessary also becomes universal. What relevant content requires tanks and healers to do much of anything outside [mechanics positional dance], [do your rotation], or [perform basic role function of eating or restoring damage]? That's been the trend for a long time, and I don't see it reversing.

    Interesting about Bozja. I haven't touched it. I don't care about the latest iteration of Diadem. Maybe they've moved away from snoozy field mob grinding for this type of content FINALLY and I'll check it out next expansion. If they have interesting, unique mechanics in there...then why is there only one country in the game world that allows the use of actual interesting abilities?
    (7)

  4. #4
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    Interesting about Bozja. I haven't touched it. I don't care about the latest iteration of Diadem. Maybe they've moved away from snoozy field mob grinding for this type of content FINALLY and I'll check it out next expansion. If they have interesting, unique mechanics in there...then why is there only one country in the game world that allows the use of actual interesting abilities?
    Mostly because they're broken AF, but there's several actions in there I'd like to see translated into the main game. Try it, or don't. It's no skin off my nose.
    (1)

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