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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    For raids, it's nice for prog if your healers are having trouble keeping up, like if one dies and the other has to rez, etc. It's nice for manually popping Divine Veil during phase transitions too.

    For dungeons, it's useful if the healer is dead and... pretty much that's it. Dungeons aren't dangerous enough to need you both on healing duty to keep you up, unless you're standing in every AoE marker you possibly can.

    Remember tank attack potencies are cut in half to compare to other jobs.

    Holy Circle [250p] under Requiescat [->375p] is notably stronger than Holy [140p], and you generally shouldn't need more than oGCDs and the occasional regen for single target boss fights, with sometimes a hardcasted group heal mixed in. Yes, Holy does stun but everything stunnable should be on full DRs before you even need to think about actually casting heals on the tank. Regen and oGCDs combined with the first few stuns should be more than enough to keep your tank alive for ~10 seconds, then assess from there.

    There is a *theoretical* use for Clemency in very, VERY coordinated raid scenarios since Holy Spirit [350p], even under Requiescat [->525p], isn't as strong as Glare [300p] (assuming equal gear, both materia'd out for DPS, etc.) In addition, Requiescat-Clemency is significantly stronger than Cure II, even without the benefit of casting it on others, and Glare is much cheaper than Cure II so it'll save the whm some mana.
    That said, this strategy is extremely tight on timings, requiring the tank to be knocked to low enough HP for a Cure II to be needed, during the Requiescat phase, and the healers have to be out of oGCDs to heal with (otherwise they should use those, and use Holy Spirit AND Glare)... all for a comically small rDPS gain. Also this doesn't apply to sch or ast. And no, hardcasting Clemency to let the WHM use Glare is not a good idea. The autoattack delay results in much more DPS lost, as well as less oath gauge (meaning fewer Shelltrons/Interventions). Still worth mentioning for the sake of being pedantic.
    (0)
    Last edited by Powercow; 06-01-2021 at 10:29 PM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Powercow View Post
    For raids, it's nice for prog if your healers are having trouble keeping up, like if one dies and the other has to rez, etc. It's nice for manually popping Divine Veil during phase transitions too.

    For dungeons, it's useful if the healer is dead and... pretty much that's it. Dungeons aren't dangerous enough to need you both on healing duty to keep you up, unless you're standing in every AoE marker you possibly can.

    Remember tank attack potencies are cut in half to compare to other jobs.

    Holy Circle [250p] under Requiescat [->375p] is notably stronger than Holy [140p], and you generally shouldn't need more than oGCDs and the occasional regen for single target boss fights, with sometimes a hardcasted group heal mixed in. Yes, Holy does stun but everything stunnable should be on full DRs before you even need to think about actually casting heals on the tank. Regen and oGCDs combined with the first few stuns should be more than enough to keep your tank alive for ~10 seconds, then assess from there.

    There is a *theoretical* use for Clemency in very, VERY coordinated raid scenarios since Holy Spirit [350p], even under Requiescat [->525p], isn't as strong as Glare [300p] (assuming equal gear, both materia'd out for DPS, etc.) In addition, Requiescat-Clemency is significantly stronger than Cure II, even without the benefit of casting it on others, and Glare is much cheaper than Cure II so it'll save the whm some mana.
    That said, this strategy is extremely tight on timings, requiring the tank to be knocked to low enough HP for a Cure II to be needed, during the Requiescat phase, and the healers have to be out of oGCDs to heal with (otherwise they should use those, and use Holy Spirit AND Glare)... all for a comically small rDPS gain. Also this doesn't apply to sch or ast. And no, hardcasting Clemency is not a good idea. The autoattack delay results in much more DPS lost, as well as less oath gauge (meaning fewer Shelltrons/Interventions). Still worth mentioning for the sake of being pedantic.
    From a theory crafting perspective you make very good points. Where this becomes a very much grey area though is DF content with randoms. Shaving off a GcD is much less important if the healer is trying to get his cat off his keyboard, the MNK is stood in all the bad, chewing crayons and only Jesus knows what happened to the BLM.
    (0)
    Last edited by Artemiz; 06-01-2021 at 10:34 PM.

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Artemiz View Post
    From a theory crafting perspective you make very good points. Where this becomes a very much grey area though is DF content with randoms. Shaving off a GcD is much less important if the healer is trying to get his cat off his keyboard, the MNK is stood in all the bad, chewing crayons and only Jesus knows what happened to the BLM.
    Well, hey, I did say if the healer is dead it's useful. I shoulda clarified that this also means the healer is brain-dead.

    And if DPS are standing in the bad so much that the healer has to not only stop DPSing, but also stop healing the tank... well, that DPS gets to inspect the floor for a minute.
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Artemiz View Post
    From a theory crafting perspective you make very good points. Where this becomes a very much grey area though is DF content with randoms. Shaving off a GcD is much less important if the healer is trying to get his cat off his keyboard, the MNK is stood in all the bad, chewing crayons and only Jesus knows what happened to the BLM.
    This is kinda the point I think. For 90% of the game's content it just doesn't matter if the PLD heals or not. If a healer is going to get hurt feelings over it, I really have to ask: why? If it's not going to affect the end result of the activity that much, who cares if the pld isn't pulling 100% dps.

    Just my opinion (and apologies if it rubs wrong), but I always envisioned healers that get upset over this kind of thing as being the same people who get road rage over a car cutting in front of you. It happens, it was not the best move of that driver, but at the end of the day you're still going to get the d@mn mall.
    (2)