

Pretty sure the percentage of health does indeed matter. If a Paladin is panicking and using clemency before they even come close to hitting 50% HP, welp the White Mage isn't going to get the full bang for their buck with Benediction which fully restored health, the Astro isn't going to get the full potency of Essential Dignity which scales higher the lower a target's health is, and the Scholar will regret even bothering to waste an aetherflow charge/recitation to place an Excogitation on said Panicky Paladin, an ability that only activates when the target drops below 50‰ HP. And that's not even touching on the other abilities healers have dedicated to healing or reducing damage that can be weaved in between their casts.
Meanwhile, every time a Paladin casts Clemency when not under the effect of the upgraded Requiescat they lose the ability to block during the casting animation. Every time a Paladin casts Clemency during their Requiescat window, that's a Holy Spirit/Holy Circle tossed to the wayside. Even Requiescat itself is affected since not only is it's potency affected by how much mp you have at the time it's used, but if you accidentally use it when under 80% mp, welp there goes your 50% potency increase, your instant casts, and your Confiteor.
The only time to use Clemency without restraint is when something has gone horribly wrong (i.e the 2 healers in your alliance have gone down and you're desperately trying to heal up everyone before/after a fat raidwide while hoping to Hydaelyn that someone from another alliance notices and helps you out).




WHM | RDM | DNC
I never said it didn't. Stop making arguments against claims that were never made.Pretty sure the percentage of health does indeed matter.
What I said was that it doesn't matter as much as the rate of decline. The exact percentage by itself is a useless figure unless we know exactly how much threat the tank is actually under. Sometimes, lingering at 40% is dangerous (and I've certainly made enough pulls just in 4 man dungeons in which it would be); sometimes it won't be.
See earlier posts about how nobody cares about tank DPS in rando DF content + healers worrying way too much about what other people are doing instead of looking after their own business.Meanwhile, every time a Paladin casts Clemency when not under the effect of the upgraded Requiescat they lose the ability to block during the casting animation. Every time a Paladin casts Clemency during their Requiescat window, that's a Holy Spirit/Holy Circle tossed to the wayside.
Sometimes, more than you'd hope to see, tank dps is what is carrying dps.I never said it didn't. Stop making arguments against claims that were never made.
What I said was that it doesn't matter as much as the rate of decline. The exact percentage by itself is a useless figure unless we know exactly how much threat the tank is actually under. Sometimes, lingering at 40% is dangerous (and I've certainly made enough pulls just in 4 man dungeons in which it would be); sometimes it won't be.
See earlier posts about how nobody cares about tank DPS in rando DF content + healers worrying way too much about what other people are doing instead of looking after their own business.
Something something "All DPS matters".
Besides, everybody should have some concern over what the other players are doing. If the tank isn't actively using their cooldowns to mitigate damage, then the healer has to put a stop to their own dps and start healbombing said tank. If the healer is spamming low level heals like cure 1 without even dipping into their instant cast spells or their off globals like Benediction, Tetragrammaton, Asylum or Assize, then they're not only capsizing their own healing and offensive capabilities, but the tank might drop from an actual lack of healing.
And if the DPS are using single target skills when a pack of 10+ mobs are gnawing on the tank's face, or the dreaded freestyle SAM is spamming Hakaze into an uncomboed Mangetsu while the BLM does their best impression of Mr Freeze, well the tank and healer are gonna run dry on cooldowns and/or mp eventually.
That whole "looking after your own business" doesn't really exist in a multiplayer game I'm afraid.



There are some fights in the game where damage is based on % of HP instead of a flat amount. E1S was like this, it still applies today even if you want to farm it in 530 gear.
A good healer will know what kind of damage is imminent and handle as-appropriate. Just as much as tanks do, we are watching our own cooldowns along with optimization. Like for a scholar they might have 2 energy drains but you are going down to 60% HP. The first stack they might use energy drain to weave/reapply their DoT and move for a mechanic, the other will be the Excog for a tank hit/buster, they might weave the fairy tether next to fill the gap. Even better they might even Recitation the Excog and the 2nd stack can be an emergency heal or energy drain. This is just a sample way to do things rather than panic and lustrate over lifebar anxiety. These kind of options become more available when someone is comfortable with the fight and their job.
There was also a time when tank busters and autos could crit. I actually had to remember the days when Awareness was required with any tank cooldown in O3S otherwise you don't survive unless you used an immunity. Now they got away from these crits, so there is more predictability for tanks and healers on damage.
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