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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    This sounds less satisfying and fun than the current iteration of the job where you work toward bootshine as the big damage attack.
    That depends on how it's situated. Personally, I found Dragon Kick in the context of ARR and StB gameplay (due to Demolish's duration at those times allowing for Dragon Kick to be dropped just before Demolish and its own reapplication in exchange for a Bootshine and True Strike to notable net potency gain) more interesting than the current Leaden Fist combos.

    I also don’t see how it makes the monk more about the form based combos since there’s still gonna be an optional rotation to stick to, just without the satisfying bootshines.
    Again, the past (and especially the StB Riddle of Fire slow-down) has done this part better, as optimal play then often tended to itself rotate between different rotations, while further changing more or less on the fly based on add spawns, number of DoT targets being maintained, and forced downtime.

    And if you don’t like perfect balance, suggest a better version of a burst phase. Saying it’s just spamming bootshine is still kinda disingenuous, but if you wanted to make it more complex to build towards a big attack that could be cool.
    For my part, Perfect Balance was a plentifully interesting mechanic back when it offered distinct advantages in AoE, utility, and ST throughput, and especially when those throughput affordances depended on one's other abilities and starting form (e.g. Riddle of Wind, Coeurl form). If anything, it was the siphoning of AoE potency from Rockbreaker to other (new) AoE GCDs, the loss of our utility, and the removal of our core mechanic so devalued that pinnacle ability, not any flaw in the concept itself.

    But, of course, I'm the in the apparent minority who actually liked Greased Lightning as a mechanic, perhaps most especially when it was a challenge to maintain (e.g. Brayflox HM speedruns, T10, etc., back when it had only a 10s duration), and would rather not have had the job's core mechanic gutted rather than revised and polished, let alone on a vague hope that, contrary to all recent job designs, we'd get something interesting in its place.

    That said, it's not disingenuous to say that PB is currently Leaden Fist spam. Optimally used under an ideal GCD length, it is.

    Quote Originally Posted by Ceasaria View Post
    They should just let the guy who designed Tifa gameplay from FFVII remake to do the design for 6.0 MNK.
    Sadly, I doubt much of the spectacle of that system would carry over to one where it's very obvious you're just punching vaguely in the direction of a generic cylinder unaffected by your actions, in place of VII-R's in which the actual timing and geometry matters.
    (3)
    Last edited by Shurrikhan; 06-01-2021 at 03:55 AM.

  2. #2
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post

    That said, it's not disingenuous to say that PB is currently Leaden Fist spam. Optimally used under an ideal GCD length, it is.
    It's literally not though, and it's not close to being like Inner Release.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    It's literally not though, and it's not close to being like Inner Release.
    It is literally prep Leaden Fist, spend Leaden Fist, prep Leaden Fist, spend Leaden Fist, prep Leaden Fist...

    What is that if not Leaden Fist spam?

    Quote Originally Posted by SpeckledBurd View Post
    As for something else Perfect Balance could be: Blitzes. I said this during the 90 page Monk Needs a Rework thread, but Perfect Balance could be used to tie the Form Based combos into the Blitz System. You activate Perfect Balance and will be able to do a short string of Weaponskills in an order that would correspond to a given sequence of Opo Opo, Coeurl, and Raptor skills. The correct sequence would allow you to use some sort of finishing move like Suplex, Dolphin Blow, Rising Phoenix, or Phantom Rush. Unlike Dances or Ninjutsus, you'd still execute the skills during your Blitz period rather than just doing some other animation.
    With the old being hacked to pieces, this at least seems a worthy successor as something new but related.
    (2)

  4. #4
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It is literally prep Leaden Fist, spend Leaden Fist, prep Leaden Fist, spend Leaden Fist, prep Leaden Fist...

    What is that if not Leaden Fist spam?
    I like how you said "prep leaden fist" instead of "dragon kick on a different positional" because it would mean you could say leaden fist more frequently and make it sound more spammy. Call me a trash player if you want, but alternating positionals for 6 GCDs straight with busy OCGDs in the mix can be mechanically challenging for some multiple encounters in this game.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    I like how you said "prep leaden fist" instead of "dragon kick on a different positional" because it would mean you could say leaden fist more frequently and make it sound more spammy. Call me a trash player if you want, but alternating positionals for 6 GCDs straight with busy OCGDs in the mix can be mechanically challenging for some multiple encounters in this game.
    You have 4 charges of positional-nullifying skills and, on the average not-spinning boss, need move less than a foot to go from flank to rear to flank again.
    (4)