I haven't touched it since Stormblood when everything fell apart. I heard the last patch had a rework. How is it now?
I haven't touched it since Stormblood when everything fell apart. I heard the last patch had a rework. How is it now?
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
Just think of it as the skeleton for a future rework, nothing more
Thank you! I'll wait until Endwalker then. I want to love MNK again, it was the second class I ever learned, after paladin.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
Endwalker is going to be quite interesting, not only for MNK, But for Healing Jobs and SMN as well, we can only hope that things change for the better for once.
I think it's quite funny that despite this being obvious (if not outright said in some interview or another), there are a lot of players losing to the fact that MNK got watered down to nada.
GL was a system that didn't age well, and would probably mean a brickwall at some point, for that I'm glad it's gone for a new kind of mechanic that is bound to be inserted in EW!
Really hope thats the case. In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization
With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.
The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.
In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.
A lot of jobs are approaching this, actually. They already admitted that summoner is at its brick wall right now too. But unlike monk, to bring it back to the topic, it isn't currently well beyond it's wall like monk was. I used to love monk... but after it got gutted, it's just kind of dull to play. Had to put it on the shelf until next expansion.With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.
The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.
In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.
I'd argue it introduced more problems to the job rather than solving any. oGCD drift for one thing, is a major problem on MNK right now due to how many buttons you have to press in your burst. While not exclusive to 5.4 MNK obviously, it has become more prominent now with the Brotherhood/Chakra change, as well as the Riddle of Earth change as a minor contributor.
The rework only emphasized what was wrong with Chakra now that it is more easily attainable as a resource. The aforementioned oGCD drift that will set back skills like Elixir Field and Tornado Kick in the case of you getting too much Chakra, because since there is no overhang with the stupid gauge you'll always have to prioritize popping it as soon as you get it. (Riddle of Earth also causes this due to its very short duration)
Anatman, while admittedly very situational at the time, still had a clear purpose prior to 5.4. I can't say the same for it now, freezing the Twin Snakes or form combo timer is not at all a useful thing to have because we already have a skill that essentially lets us reset Twin Snakes whenever we want, Form Shift.
Tornado Kick was basically turned into Steel Peak, which is another example of SE doing its "remove a skill then add it later again" shtick. Though the problem with TK being an oGCD is that it's animation is far too long to be what it is, it would be better off as a Xenoglossy type skill.
Six Sided Star only got a speed boost added upon use which emphasizes its role as the disconnect skill, but is still otherwise the exact same clunky tool that prevents us from using our other disconnect options. Still a lame capstone move that should be available at a far earlier level.
Leaden Bootshine is still too polarizing, while this was a problem with ShB MNK in general, not just 5.4, it is a lot more noticeable now since it is pretty much all you are doing on the job now. When we have so many Weaponskills at our disposal, all of our damage shouldn't hinge on a frigging skill we get at level 1.
Oh, and for whatever reason the fist stances are still there, wasting up hotbar space.
tl;dr MNK plays exactly the same, but without Greased Lightning and more frequent Chakra.
Last edited by VentVanitas; 05-14-2021 at 02:43 AM.
A lot of us old Monk players are super jaded. I appreciate the optimism, and it's entirely possible Monk will get some cool, badass feature in EW that makes then super interesting and fun but... well like I've said before, if SE knew how to do that they woulda done it when Monk stagnated hard going into Stormblood.I think it's quite funny that despite this being obvious (if not outright said in some interview or another), there are a lot of players losing to the fact that MNK got watered down to nada.
GL was a system that didn't age well, and would probably mean a brickwall at some point, for that I'm glad it's gone for a new kind of mechanic that is bound to be inserted in EW!
I mean, Monk was gutted going into Shadowbringers and are you really going to sit there and say that was all just setup for the next expansion? What if EW monk sucks too, is that acceptable because obviously that's just setup for the NEXT NEXT expansion after? Is there some point we can say, hey, no, let's not make a framework for something good and let's actually make it good?
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
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