Quote Originally Posted by SpeckledBurd View Post
You really don't have to radically redesign the job from the ground up to take the emphasis off of bootshine, you just have to change Dragon Kick back to an effect that slightly buffs every action instead of hyper charging one. That's functionally what it was as the blunt debuff, and if Dragon Kick were just a 10% Crit or Direct Hit buff to the Monk then it would do that without the need for a phase where you spam Leaden Bootshines.

There's been a lot to dislike about Shadowbringers Monk and while Leaden Bootshine isn't the worst thing about it, I still don't care for it. It's still part of the continued trend where Monk's original design has been weakened by implementing system wide changes to Monk when the job's form based combos made it work differently. I'd rather they change it back to something more similar to what it was pre-Shadowbringers rather than lean into Shadowbringers errors any further.
This sounds less satisfying and fun than the current iteration of the job where you work toward bootshine as the big damage attack. MNK already has a damage buff they maintain during their combos and another one to maintain sounds boring compared to the leaden fist buff. I also don’t see how it makes the monk more about the form based combos since there’s still gonna be an optional rotation to stick to, just without the satisfying bootshines. And if you don’t like perfect balance, suggest a better version of a burst phase. Saying it’s just spamming bootshine is still kinda disingenuous, but if you wanted to make it more complex to build towards a big attack that could be cool.