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  1. #1
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    The timer causes problems. Relocation is one tiny bit of relief to the giant problem that is the timer. Suggesting it's removal is seeking to make the game objectively worse.
    Keep fighting those windmills Don Quixote, especially those windmills that are telling you that I am seriously asking for the removal of the housing timer.


    Quote Originally Posted by Catstab View Post
    So right now, we have this great system wherein the first person to see an open plot who has also paid their dues by camping may claim that open plot as desired. So someone diligent and driven is rewarded with the house.
    I wouldn't call a system that forces you to camp a plot of land for at least 10 hours as "great". Accidentally malicious is a better description.

    Quote Originally Posted by Catstab View Post
    Your suggestion is that if someone else shows up an hour or three after it spawned and has never put any effort into housing before today, not only should our first player to arrive still be waiting for their reward rather than enjoying it, but these two players should be equal in their chances at a reward, despite one putting in more effort and therefore arguably having more desire.
    Please link the post from the last month where I have suggested that a raffle (or auction) time should be longer than an hour.

    Again, you're fighting windmills Don Quixote.

    Quote Originally Posted by Catstab View Post
    Sure, and while we're at it, let's make the 430 weapons hit as hard as the 530 weapons. After all, you wouldn't want to give players any advantage for the time and effort they put in.
    Stop comparing an overhyped vanity system with a game system that actually rewards hard work. The two are wholly incomparable.

    Quote Originally Posted by Catstab View Post
    Problem: The random timer damages play experiences for all first time buyers (you are requesting this feature is expanded to damage all play experiences for all players )

    Solutions:

    Higher prices.
    More servers.
    More wards.
    More housing zones.
    It is said that the definition of insanity is trying the same thing and expecting a different result. Why are you suggesting an utterly insane solution to the problem?
    (1)

  2. #2
    Player
    Catstab's Avatar
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    Aug 2020
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    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Keep fighting those windmills Don Quixote, especially those windmills that are telling you that I am seriously asking for the removal of the housing timer.
    Look, Wishbone was a great show, but you can stop referencing your favorite episode every other post.

    And I didn't say you were asking for the removal of the housing timer. Reading comprehension is not your strong suit, I guess. I said that the housing timer is bad, and relocation is it's one saving grace, and asking for removal of the saving grace (relocation) is making the game objectively worse.

    Quote Originally Posted by Almagnus1 View Post
    I wouldn't call a system that forces you to camp a plot of land for at least 10 hours as "great". Accidentally malicious is a better description.
    Again, yes, you are right. The timer is bad, because it forces you to camp 10 hours. Relocation is good, because you can skip those ten hours! Hooray relocation.

    Quote Originally Posted by Almagnus1 View Post
    It is said that the definition of insanity is trying the same thing and expecting a different result. Why are you suggesting an utterly insane solution to the problem?
    The result has always been "more people get houses." SE makes wards, and people get houses. SE makes worlds, people get houses. SE makes new zones, people get houses. See a pattern, here? Just because a solution does not induce perfection does not mean it doesn't work.

    Moreover, ARR pricing in the modern era obviously hasn't been tried. So clearly it doesn't stand among all the (working) solutions you're attacking.
    (1)

  3. #3
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    Moreover, ARR pricing in the modern era obviously hasn't been tried. So clearly it doesn't stand among all the (working) solutions you're attacking.
    ARR pricing was intended to bleed servers of the excessive gil accumulated by legacy players, not create housing exclusivity and lower demand.

    Who has that sort of gil now? The players who have been playing for several years and likely already have houses. Those who want multiple houses will still be able to buy more houses with their alts on other worlds using the MBs to move gil around, or buy them with alts on the same world using shell FCs.

    40 million gil may not seem like a lot to you or me. We can buy multiple houses with the gil we already have.

    For newer players, it's a huge sum. They won't have the gil and thus be cut out of the market. They're also going to have a much harder time raising the gil trying to get into the market as the crafting changes this expansion (and related bot incursion to the marketboard) have severely cut into profit margins on the MB.

    That makes it all that much easier for the players who already have houses to obtain more because they don't have to put in the effort. They already have the gil at hand and the competition for what's available has been removed due to the price increase.

    Increasing price doesn't reduce actual demand. It just reduces who's capable of buying with gil earned through normal game play, building resentment and encouraging players desperate to own a house to resort to RMT.
    (1)

  4. #4
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    941
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    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    Look, Wishbone was a great show, but you can stop referencing your favorite episode every other post.
    Go educate yourself: https://en.wikipedia.org/wiki/Don_Quixote

    Quote Originally Posted by Catstab View Post
    And I didn't say you were asking for the removal of the housing timer.
    Your writing skills are such a travesty that no one really knows what you say, which makes it all the more easier for you to respond with a non-sequiter and drag someone for not having the proper response.

    Quote Originally Posted by Catstab View Post
    Again, yes, you are right. The timer is bad, because it forces you to camp 10 hours. Relocation is good, because you can skip those ten hours! Hooray relocation.
    And in the process screw over someone else... but asking you to think unselfishly is a bit beyond you apparently....

    Quote Originally Posted by Catstab View Post
    The result has always been "more people get houses." SE makes wards, and people get houses. SE makes worlds, people get houses. SE makes new zones, people get houses. See a pattern, here? Just because a solution does not induce perfection does not mean it doesn't work.
    Until proven otherwise, SE cannot roll out housing servers fast enough to meet demand, and it still does not address the complete unoptimized mess caused by grandfathered in houses and the shell FCs and it will not end any of the issues caused by a reloer bypassing a timer for a property that's being actively camped by a first time buyer and completely screwing over the first time buyer. Why continue to advocate for a system that is actively screwing over a segment of the player population that wants to participate in it?
    (1)

  5. #5
    Player
    Almagnus1's Avatar
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    Ul'Dah
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    941
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    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catstab View Post
    It's kind of funny that you've edited (quotes of) my posts to contain random unsaid statements like "I want everyone to suffer"
    Feels pretty bad, doesn't it?
    (1)

  6. #6
    Player
    Pepsi_Plunge's Avatar
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    Nov 2018
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    Limsa Lominsa
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    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    I agree with OP. If you want to buy a house, you need to buy the plot. If you want to relocate your house, you need to buy the plot. Why do the former need to wait until a invisible timer runs out to buy the plot, while the latter can buy the plot at any point? This system doesn't make sense and it is completly unfair.

    It even gets worse on medium or large plots as it is basically impossible for someone to buy those plots without already owning another plot so they can relocate.
    (0)
    Last edited by Pepsi_Plunge; 05-28-2021 at 07:49 AM.

  7. #7
    Player
    Tyssyn's Avatar
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    Feb 2018
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    Gridania
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    Character
    Tyss Kaatapoh
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Ishgard housing won't have timers on release. It will be first come, first serve at the placards - regardless of first time buying or relocating. The timers in place now are houses that have been demolished by the demolition timer or a player decided to opt out of housing and has relinquished their house on their own. Those timers are in place so housing flippers can't buy up the houses and then turn around and sell them for ridiculous amounts of gil, because mostly, people aren't going to hand over 300m gil for a house when there is not a guarantee they will be able to purchase that plot because of the random timer.
    (3)

  8. #8
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tyssyn View Post
    Ishgard housing won't have timers on release. It will be first come, first serve at the placards - regardless of first time buying or relocating. The timers in place now are houses that have been demolished by the demolition timer or a player decided to opt out of housing and has relinquished their house on their own. Those timers are in place so housing flippers can't buy up the houses and then turn around and sell them for ridiculous amounts of gil, because mostly, people aren't going to hand over 300m gil for a house when there is not a guarantee they will be able to purchase that plot because of the random timer.
    Either way, we're still going to see more complaints about the timers in non-Ishgardian wards (as houses will be freed up from transfers to Oceanic or people relo'ing into Ishgard), and given what we saw with Kurogane and the addition of the new wards, if they leave the housing acquisition as it currently is now, I would expect almost all the new houses to be gone within an hour of them becoming available on NA.
    (0)

  9. #9
    Player
    LaylaTsarra's Avatar
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    Feb 2014
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    Y'sira Kurai
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    Halicarnassus
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    Conjurer Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Either way, the relo housing mechanic needs to go.
    No it doesn't. Try again.

    And relative to relocation it sounded like they are looking at it but I'd be willing to bet they are planning on putting a timer (cooldown) on relocating more thane once.
    (2)
    Last edited by LaylaTsarra; 05-28-2021 at 07:44 PM.

  10. #10
    Player
    Almagnus1's Avatar
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    Mar 2015
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    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    No it doesn't. Try again.

    And relative to relocation it sounded like they are looking at it but I'd be willing to bet they are planning on putting a timer (cooldown) on relocating more thane once.
    If that's all you got from the post... you completely missed the point XD
    (0)

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