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  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,465
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Oh, I wholeheartedly believe Damage Downs are a response to Ifrit Soccer where even JP's strat was to eat the vuln stack because it did so little damage. I actually prefer this approach, though I think they went a little too overboard with it.



    Actually, the lack of damage is precisely the issue. Vuln stacks are supposed to be the game's ways of punishing you. If the increased damage is negligible, players have little incentive to care. The only "example" being shown is the mechanic doesn't matter, which is SE's fault not the playerbase. I'm much more mindful of say, mobs in higher floors of Deep Dungeon because they'll pound me into the ground if I'm not. That feedback gives me incentive to care. Hence why I do. Meanwhile, Shadow Doggo doing 10% extra damage doesn't because I have a 200k HP pool and he's hardly put a dent in it.
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt. Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    (1)
    Last edited by NanaWiloh; 05-25-2021 at 05:59 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #2
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NanaWiloh View Post
    Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    To be fair, most people lost it after Wrath of the Lion King when the skill trees were pruned, and sparkle ponies appeared. There wasn't that much complaint about dungeons getting harder, major expansion and all so people do expect to be hit hard while they gear - same as here.

    Quote Originally Posted by NanaWiloh View Post
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt.
    People generally have no problems adjusting and adapting.

    Again, when it's new, people usually take a little more care, the very first overland mob enough to knock some sense into most. Once geared and the fights known, it may well be that once more people find there is no need to move, although this time will come with a rebalance, so that that will be fun!

    In all cases, healers should always be OK with not throwing a rock, but a heal.
    (2)
    やはり、お前は……笑顔が……イイ

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    Potentially hot take, but I would not be against them making the Thrice-come Ruin debuff as the new standard punishment for eating mechanics.

    I assume they did it in Delubrum Reginae mostly to discourage lazy play from people using tanky essences that make surviving hits easy regardless of your role.
    I very much agree, though I'd prefer they not attach a damage down to it. Maybe do it in stages of three: first is the warning, second the damage down and third death. Just so it allows uptime shenanigans but with a "word of caution," so to speak.

    Quote Originally Posted by NanaWiloh View Post
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt. Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    Why? This game is notorious for vastly undertuning most content. I'll adapt when I'm threatened not because of some silly respect factor. Mechanics are essentially a math equation. If they aren't doing enough to impact me, they may as well not be there. If those same mechanics suddenly started killing players or applying Twice/Thrice-come ruin, you bet people would be far more cautious. It's up to the devs to make us care in the same sense if they prefer healers to focus more on healing, if them stuff to actually heal.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."