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  1. #161
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,435
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    More than that, it's button bloating with buttons you won't use. It's okay to have an action or two that will be rarely used such as AoE combos. It's better than spamming the same button again and again when there's multiple targets.
    For the past weeks, I've been doing nothing but farming Diamond EX, how much did I used Auto-crossbow? Not a single time. The buttons just takes space.

    Skills should not be designed for which content, but for all battle content. Dungeon, Bozja, Savage, Extreme, Ultimates, Unreal, they should be usable in every content. And if it's based on a choice (ST/AoE for exemple) it shouldn't be unbalanced, not the same choice 95% of the time. I think there was a single time when Bio Blaster was worth the use in savage.
    Yeah I agree! And again is encounter design... Despite a couple of Castrum Lacus Litore fights, we don't have a single raid boss encounter in this expansion where you'd have to actively use AoE (unless there's mechanics in Savages that I'm not aware of). Honestly that 2nd boss in Pag'than (sp?) is kinda of refreshing because it's basically an AoE fight for the most part of it.

    Likewise, why ranged dps even have an interrupt? The only time I remember having to pay attention is in Puppet's Bunker 1st trash segment. Or healers with Repose?

    I wish XIV's encounters had more variety in what is asked from the players, because right now (esp. on the Savage fights I could take part of) the only challenge is towards who can memorize which way to go better to avoid telegraphs. The only thing I miss from WoW is how uniquely designed their encounters are, and how they ask to explore all aspects of a player's kit there. In the same boss fights you have interrupt windows, burst windows, aoe windows, etc.
    (0)

  2. #162
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    Likewise, why ranged dps even have an interrupt? The only time I remember having to pay attention is in Puppet's Bunker 1st trash segment. Or healers with Repose?
    Interrupt is used in E1S, E7S and E8S as far as I can remember. Most of the time it's "Silence it or you wipe".
    It's especially needed in E8S as 2 silences needs to be used within 30 seconds.

    Back in HW it had damages and it was part of the rotation.

    Bind was used in Coil and this is why this action still exist. It's useful in Bozja nowadays but nowhere else.
    However those are role action, they're abilities outside of the job rotation, utilities that are rarely exploited.
    (1)

  3. #163
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,141
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    10 things I would like to see for Monk

    1. Smoother transition out of Perfect Balance. Maybe after it expires it puts you into Formless or something.
    2. Cull the Fist stances
    3. Maybe a more interesting AOE option for Perfect Balance.
    4. A projectile at least in PvP, or an escape.
    5. Somenkind of Chakra overflow.
    6. Anatman is a thematically cool action. Make it more useful.

    Partially gameplay, mostly for flair:
    7. Trait to give us big dummy HP like other Final Fantasy games.
    8. Trait that reduces our Sprint CD in combat. Monk fantasy should better sell their fitness and energy.

    Purely flair:
    9. Either replace Tornado Kick or give it an appropriate animation.
    10. True Strike and Snap Punch have boring animations. Give them replacements or have them upgraded with levels to have better animations.

    Bonus item that will never happen:
    11. Make Mantra an AOE heal with an Esuna effect. It is one of my favourite things from mainline games, though I understand why it might not be a good fit for the very rigid design of FFXIV.
    (0)

  4. #164
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Esmoire View Post
    10 things I would like to see for Monk

    1. Smoother transition out of Perfect Balance. Maybe after it expires it puts you into Formless or something.
    2. Cull the Fist stances
    3. Maybe a more interesting AOE option for Perfect Balance.
    4. A projectile at least in PvP, or an escape.
    5. Somenkind of Chakra overflow.
    6. Anatman is a thematically cool action. Make it more useful.

    Partially gameplay, mostly for flair:
    7. Trait to give us big dummy HP like other Final Fantasy games.
    8. Trait that reduces our Sprint CD in combat. Monk fantasy should better sell their fitness and energy.

    Purely flair:
    9. Either replace Tornado Kick or give it an appropriate animation.
    10. True Strike and Snap Punch have boring animations. Give them replacements or have them upgraded with levels to have better animations.

    Bonus item that will never happen:
    11. Make Mantra an AOE heal with an Esuna effect. It is one of my favourite things from mainline games, though I understand why it might not be a good fit for the very rigid design of FFXIV.
    I would prefer PB to be reworked entirely to be something different and interesting. As it is now it's comparable to Inner Release with it just being another lame "spam your strong attack" burst that SE is obsessed with nowadays. It's an old GL tool turned into a clunky burst phase and that's exactly why it sucks.

    They should integrate it with whatever new central mechanic MNK is (HOPEFULLY) going to get in 6.0.
    (4)

  5. #165
    Player
    Empghidorah's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Nina Wyndia
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Egi glamour.

    That's all. I'd rather live with the class in its current state than deal with another change. Don't want a WoW warlock type situation where SE keeps reinventing the class each expansion.
    (3)

  6. #166
    Player
    Damona's Avatar
    Join Date
    Feb 2016
    Posts
    48
    Character
    Damona Sinclair
    World
    Twintania
    Main Class
    Samurai Lv 82
    ANYTHING for rdm at this point. It used to be my favourite class in SB but just bored me to tears in SHB because it really got NOTHING new. Just situtional stuff and another kaboom ontop of your melee combo.
    (1)

  7. #167
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Damona View Post
    ANYTHING for rdm at this point. It used to be my favourite class in SB but just bored me to tears in SHB because it really got NOTHING new. Just situtional stuff and another kaboom ontop of your melee combo.
    Hoping some a secondary ressource to spend on oGCD close range skills. Maybe something that builds up whenever we use Enchanted skills and Scorch. Something like an off-hand stab or slash with an aether side-sword formed from the crystal focus.
    (0)

  8. #168
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90
    Flare is a terrible example, despair doesn't replace flare, you would never use flare in the same place you use despair, also I personally think this is a great way for them to add some filler ablities
    (3)

  9. #169
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90
    Summoner is too busy, they really can't not rework it
    (0)

  10. #170
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    BLM changes I'd appreciate:

    1: Kill/transform Fire/Blizzard 2 into Flare and Freeze respectively - and subsequently have Fire 2 consume all mana to teach new THMs/BLMs how Flare will work later.

    2: Upgrades to Fire and Blizzard 1 to make them more impactful. Fire is still used - Blizzard is not (except in the super niche case of not wanting to lose damage with Soul, but you don't have enough time to cast any other spell/the situation is wrong to swap into fire), but axing them is... Eh, because they're nonetheless important for 3/5ths the BLM's levels at the moment.
    -->2.5: Mayhap a buff you get after casting Despair that would empower one Blizzard into some super spell? Idk, but it'd make the UI phase a bit less filler.

    --Edit--: In hindsight it'd make the filler worse, or at least would be less rewarding to do the full AF rotation as my brain first thought since you can cast Despair anywhere in it.

    3: Flare 2 - aka, the animation both Y'shtola and a rando shade get at some point with the big dropped explosion. Goddammit I want that animation.

    4: I enjoy Foul and Xenoglossy - who doesn't love the big damage - but I'd rather see their additions aimed toward the base spells more. I don't think they'll improve F/B4... So maybe F/B3 improvements? Maybe on the same trait and level as the F/B1, if that's a thing.

    5: Aetherial Manipulation and Between the Lines made a bit snappier, with less animation lock? They're short, yes, but the time before you can cast again is not insignificant when BLM can come down to the wire as is.

    6: Mainly, no real rework yet. BLM is in possibly the best position out of every single DPS, but there's still room for improvement before a rework is truly, if ever, needed. Don't need to fix what isn't remotely broken, after all.



    Not BLM:

    1: I want Geomancer eventually

    There's more than enough room for a primarily ground-placed-action caster - and nature themed, since WHM left it's druidic roots.
    (1)
    Last edited by Reksanden; 05-20-2021 at 05:33 PM. Reason: I have a block of wood for a brain

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