Few more details from a translated interview
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Few more details from a translated interview
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Sounds like a simple Weaponskills and OGCDs (Avatar swings during attack animations during the preview) build your gauge, then your activation drains it to transform.
The emphasis on it "Not being a pet job" from SMN and MCH is kind of funny. That means Dark Knight is viewed as a pet job too. This cements the Avatar animations are just OGCD attacks.
"You decide when to bring in the Avatar" means it's likely a duration based on how much gauge you have. So you'll have some windows of flexibility. You'll do 10 second transformation windows here and there to ensure you have 20 second transformations during maximum buff and uptime segments.
I think the Voidsent attacks will be oGCD. In the video they character was attacking at the same time the Voidsent came out. These attacks will probably fill up a gauge that when full or reaches a threshold you can transform and that transformation augments your attacks like Life of the Dragon does for DRG.
I wouldn't be surprised if you can end the transformation early, so if a boss phase shifts and you can't continue attacking, save your ressources by turning it off.
Yeah, seems to be more like using an ability, but instead of you performing the attack, the avatar does it, which I like. Not really a fan of a "proper" pet job as melee, or at all really.Sounds like a simple Weaponskills and OGCDs (Avatar swings during attack animations during the preview) build your gauge, then your activation drains it to transform.
The emphasis on it "Not being a pet job" from SMN and MCH is kind of funny. That means Dark Knight is viewed as a pet job too. This cements the Avatar animations are just OGCD attacks.
"You decide when to bring in the Avatar" means it's likely a duration based on how much gauge you have. So you'll have some windows of flexibility. You'll do 10 second transformation windows here and there to ensure you have 20 second transformations during maximum buff and uptime segments.
I mean, they have all but confirmed that SMN are getting an overhaul in the future, which I'm assuming will be for Endwalker. They said they have reached a breaking point, and that they have halted Egi glamour work, all for a reason that they will reveal in time. My point is that I think we have to take discussions of pets with a grain of salt before we see what actually happens, because SMN and MCH might even be closer in play style in Endwalker (when it comes to "pets") than most expect. It still looks like it's just OGCD attacks like you said though.
As for the "duration based on how much gauge" part, you've left out an important part of that sentence. "Keep attacking to build gauge, when that hits max you decide yourself where to bring in the Avatar", which would suggest you can't even bring it in unless the gauge is full. Obviously could be something missed in translation or misunderstood, but that just sounds like an ability that becomes available when the gauge is full, and you can ofc use that ability whenever you want. Unless there some other mechanics behind it, you wouldn't really have massive amounts of flexibility, because you'd want to use that gauge as soon as possible (or at least before you do an attack that generates more gauge).
Don't think there's really a whole lot to go on from this information in general, and seeing as the expansion is 6 months away, they probably don't have it all figured out themselves yet.
From a practical viewpoint, there's really no choice unless a gauge has overflow. When you cap, you have to use it.
It is correct that as worded, there is no flexibility, but it shouldn't take them long for their combat testing to realize inflexibility oh both sides of the encounter will lead to frequent frustration.
Like I said earlier this thing is almost exactly like Living Shadow from Dark Knight:
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50
OGCD attack tied to a pump-and-dump job gauge. It can almost be guaranteed that Reaper will have a similar set up for its voidsent. The class is a DPS specced Dark Knight with some different animations, an extra combo and a few gimmicks like its version of Delirium gives the character's outfit a new temporary skin.
Last edited by Karl0217; 05-16-2021 at 09:53 AM.
Isn't that how builder-spender jobs work in a nutshell? You can be reductionist about anything. At the end of the day, the one and only question that defines your performance on melee is how well you can stay on the boss while you play DDR/chicken with mechanics. Everything else becomes muscle memory.
This is more of an aesthetic thing, but it would be nice if they could register some of those multihit attacks as individually separate hits, rather than seeing your character swing three times with a single number popping up. That 'Phantom Flurry' damage style would feel really good especially if it was coupled with lots of oGCDs.
How is it like living shadow though?Like I said earlier this thing is almost exactly like Living Shadow from Dark Knight:
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50
OGCD attack tied to a pump-and-dump job gauge. It can almost be guaranteed that Reaper will have a similar set up for its voidsent. The class is a DPS specced Dark Knight with some different animations, an extra combo and a few gimmicks like its version of Delirium gives the character's outfit a new temporary skin.
That shadow persists for a longer duration, while you can clearly see that the void avatar for Reaper only performs 1 attack and then disappears again. It doesn't actually persist at all after that.
Think you have to take a look at that Reaper video again.
Of course we don't know much of the job, but that's based on what we can see so far at least.
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