What do y'all think about the new job? I just hope it's fast-paced and fun.
What do y'all think about the new job? I just hope it's fast-paced and fun.
I'll be making my new main. Looks like a builder spender job. Probably build up to your voidsent mode for big deeps. Super edgy and dark. I hope it's fastpaced and not super reliant on positionals.
I think the job hits all the right notes. Scythe, voidsent familiar, trance mode, maiming gear, and will have that Dark Knight aesthetic players would have liked in HW.
Seems very Dark Souls/SMT inspired.
Can't wait for it.
It seems like it! My only issue with the build/spender model in FFXIV (prime example being DNC) is that you literally hoard 80% of your resources for a burn phase, leading to a certain inflexibility when it comes to spending them. Granted, DNC has the issue of that resource being gated behind 2 layers of RNG, which adds to the necessity of hoarding it.I'll be making my new main. Looks like a builder spender job. Probably build up to your voidsent mode for big deeps. Super edgy and dark. I hope it's fastpaced and not super reliant on positionals.
I think the job hits all the right notes. Scythe, voidsent familiar, trance mode, maiming gear, and will have that Dark Knight aesthetic players would have liked in HW.
Seems very Dark Souls/SMT inspired.
Can't wait for it.
Nevertheless, I'm excited! I wonder what DPS role it will fill... Of a "selfish" like SAM and BLM or if will be in the same box of DRG, being a maiming job too.
For the positional we can take an educated guess
we currently have 4 melee with a different amount of positional
MNK has a positional on all his skill, so 100% positional
NIN has a positional on every third combo, if we take into account the mudra we probably hit something akin to 25% gcd are positional. However 80% of that 25% is "behind".
Even by ignoring Armor Crush position you'd only fail 1 positional every 30s. So not a lot considering the quick gcd. Therefor I would consider NIN to have a "low positional requirement"
DRG has what we would consider a long streak of 10gcd for the double combo, 5 of which are positional and 2 having a double value to unlock Raiden Thrust.
So DRG has 50% positional with 2 having a double value, so we can litterally raise the number of pos to "7" in term of value, so 70% positional.
SAM in order to get 3 sen must do 8 gcd, 2 of which are positional. ignoring Meikyou and other subtelty, we can say it has 25% positional
Therefor we have 3 ranking of position
Very high (100%) : MNK
Medium (75%) : DRG
Low (25%) : NIN/SAM
From there we can make an educated guess depending on wether or not they want (or not) to have variety with positional. If they don't care, what follow doesn't matter obviously.
We have 2 slots available, "Medium" and "High". If I were developping the job, I would put it in medium to put in on par (or slightly less) than DRG.
My reasoning would be, positional are a core part of the MNK job. Anyone who's played MNK knows it is "the positional job", if you don't like positional, don't touch (for the same reason that if you don't like long cast, don't play BLM).
By giving it a medium amount of positional, I would also play it safe as I wouldn't rub in the wrong way positional lovers/haters.
Those who enjoy positional, would still be satisfied as it's still more than NIN/SAM (but not as much as MNK)
Those who do not enjoy positionals would be glad that it is not as intensive as MNK. (but not as low as NIN/SAM)
I think most melee players are somewhere in the middle range in term of liking/hating of positional, most melee (from what I've gathered from reading forums) do like positional, but not to the point of having one on every single gcd.
So that's my guess. Around the same as DRG and probably slightly less. But more than NIN/SAM
Obviously, this is 100% pure speculation, they could have gone with a totally different priority, vision for the job or simply didn't even care nor take into account the amount of positional each job has (which would be very disapointing imo)
In term of pace, usually jobs with Scyth have always been faster, however if we do the same thing as the above but for speed, we have
Fast : MNK / NIN
Slow : DRG
With SAM being able to be both fast and slow. However most SAM play it fast with a lot of SS.
Therefor only 1 melee has a "slow" gcd. Therefor, if again I were concerned with gcd variety, I would go for a slow hard hitting job. But who knows :3
Player
I am probably going to get some hate for this but it looks kind of meh. Like they took the Reaper class from Guild Wars 2 and gave it Bloodborne armor. A bunch of slashing attacks, the summon voidsent is nothing but an attack animation, outfit changes during the burst phase and that's about it. Another class that uses maiming gear and armed with a polearm; a Dark Knight DPS for those who don't want to tank. Nothing about it seems real original or exciting.
I'm in agreement with all of the above, and I'll throw in some massive confusion over the whole summoning Voidsent stuff. The Voidsent have always been big ol' villains in the game given their whole "kill everything in sight and eat as much aether as possible" deal. Cloud of Darkness? Evil as hell Voidsent that wanted to destroy Eorzea, we kicked the crap outta her in the Crystal Tower series. Diabolos? Stupidly powerful Voidsent summoned by Mhach, was sealed by Amdapor because they couldn't kill him, he broke free and eventually absorbed Scathach to become Diabolos Hollow and we killed him in the Void Ark series. And those are the big ones, there have been minor Voidsent everywhere and they've always been a problem. But nah, we're just gonna channel a Voidsent and let one possess us. This Job better have some fantastic lore backing it up because it sounds equal parts stupid and dangerous. Imagine making a deal with the XIV equivalent of freaking demons and letting one possess you. Brilliant idea, Derplander.I am probably going to get some hate for this but it looks kind of meh. Like they took the Reaper class from Guild Wars 2 and gave it Bloodborne armor. A bunch of slashing attacks, the summon voidsent is nothing but an attack animation, outfit changes during the burst phase and that's about it. Another class that uses maiming gear and armed with a polearm; a Dark Knight DPS for those who don't want to tank. Nothing about it seems real original or exciting.
I'm assuming it's similar to the Summoner or the Black/White mage. This stuff is bad but we're trusted enough that they believe that we won't use any more than needed. Alternatively the voidesent we partner with has gained enough of their original sense of self that they want to be helpful.I'm in agreement with all of the above, and I'll throw in some massive confusion over the whole summoning Voidsent stuff. The Voidsent have always been big ol' villains in the game given their whole "kill everything in sight and eat as much aether as possible" deal. Cloud of Darkness? Evil as hell Voidsent that wanted to destroy Eorzea, we kicked the crap outta her in the Crystal Tower series. Diabolos? Stupidly powerful Voidsent summoned by Mhach, was sealed by Amdapor because they couldn't kill him, he broke free and eventually absorbed Scathach to become Diabolos Hollow and we killed him in the Void Ark series. And those are the big ones, there have been minor Voidsent everywhere and they've always been a problem. But nah, we're just gonna channel a Voidsent and let one possess us. This Job better have some fantastic lore backing it up because it sounds equal parts stupid and dangerous. Imagine making a deal with the XIV equivalent of freaking demons and letting one possess you. Brilliant idea, Derplander.
Personal opinion, It isn't the job I want (I believe I am on record desiring a Sword Mage/Mystic Knight) but in as far as they've made an edgelord with a farming implement demon summoner, it has promise. I mean, we were always going to get an edge lord scythe user eventually, it may as well be good.
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