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  1. #11
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by linayar View Post
    You're right, I don't get your logic in this. A plot hole is literally a hole in the plot. "Actively dying" doesn't mean dead, but with that said, his body on the First still "died" or whatever as far as we know. What plot hole is there in G'raha surviving via his body on the source? You not liking the explanation doesn't make it a plot hole.
    OK Sure Fine. I think the story writers at SE are incapable of writing a cohesive narrative, happy yet?

    I pick this game's story apart because the developers constantly fawn over how supposedly amazing it is, when in reality, it's just another formulaic RPG plot that serves to get in the way of me getting to the actually interesting content at the END of an expansion.

    There's really nothing special about FF14's story, and anyone who says otherwise either doesn't know anything about screenwriting or is too blinded by the pretty visuals.

    To Elaborate:

    ARR Was effectively: Monsters are coming to the world, and Plot-armored protagonist has to go kill them. Monsters are dead, but now there's an evil government that we need to go defeat.

    Heavensward was basically ARR all over again, with an extra helping of Fugitive for a crime I didn't commit, but this time with Snow!.

    Stormblood was "Let's go beat up the same government that we wailed on during the second half of ARR"

    Shadowbringers was "ARR, but on another world".

    And they're all couched in enough political "intrigue" to bore even the most ardent of Diplomacy fans.
    (1)
    Last edited by Arkevorkhat; 05-02-2021 at 11:38 AM.