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  1. #1
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    Arkevorkhat's Avatar
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    Quote Originally Posted by linayar View Post
    Maybe there was a change in plan, but even if true, I think that might have to do with the popularity of the character.

    Regardless, once they decided on what to do with the character, they need to preserve the continuity of the story, which means the tower is relevant for 5.3.
    -.- You really don't get it.

    The continuity of the story was broken by the continued survival of a character that had been actively dying for 3 major patches.

    Besides, Haurchefant was, and still is, a popular character, should he still be alive? Nobody would ever say yes.


    There is nothing that can be done to make it so that G'raha's survival wasn't a complete story break and massive plothole, Crystal tower or no.

    The Crystal Exarch is a worthless justification for making every person in this game do one of the worst pieces of content in FFXIV history.
    (1)

  2. #2
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    Vahlnir's Avatar
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    Quote Originally Posted by Arkevorkhat View Post
    -.- You really don't get it.

    The continuity of the story was broken by the continued survival of a character that had been actively dying for 3 major patches.

    Besides, Haurchefant was, and still is, a popular character, should he still be alive? Nobody would ever say yes.


    There is nothing that can be done to make it so that G'raha's survival wasn't a complete story break and massive plothole, Crystal tower or no.

    The Crystal Exarch is a worthless justification for making every person in this game do one of the worst pieces of content in FFXIV history.
    Regardless of what you believe the plan should have been, clearly SE had their own. Maybe it was their original plan to kill him off entirely. Maybe it wasn't, and what we see is what they had planned all along. Considering they have to plan months and months ahead I'd wager it was set in stone from the beginning. With the way they handled some past character "deaths", I wasn't surprised at all with how things went down, but it still hit me right in the feels which doesn't happen often. lol Also relevant is the fact that he DID die. However, he wanted us to take his soul across the rift and put it back in his body on the Source who wasn't dead but still sleeping after locking himself away in the Crystal Tower. Now that the future he was part of didn't come to pass, he had no reason to stay inside...so here we are. If anything I'm impressed with how much they thought it through compared to past...situations.
    (9)
    Last edited by Vahlnir; 05-02-2021 at 11:23 AM.

  3. #3
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    Arkevorkhat's Avatar
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    Quote Originally Posted by Vahlnir View Post
    Regardless of what you believe the plan should have been, clearly SE had their own. Maybe it was their original plan to kill him off entirely. Maybe it wasn't, and what we see is what they had planned all along. Considering they have to plan months and months ahead I'd wager it was set in stone from the beginning. With the way they handled past character "deaths", I wasn't surprised at all with how things went down, but it still hit me right in the feels which doesn't happen often. lol Also relevant is the fact that he DID die. However, he wanted us to take his soul across the rift and put it back in his body on the Source who wasn't dead but still sleeping after locking himself away in the Crystal Tower. Now that the future he was part of didn't come to pass, he had no reason to stay inside...so here we are. If anything I'm impressed with how much they thought it through compared to past...situations.
    Yoshida has said on numerous occasions that Story Development and game programming happen on a 2-patch cycle, when they finish one patch, they begin work on the one two patches later.

    What that means is that the decision to resurrect G'raha was made... Drumroll Please... AFTER THE RELEASE OF 5.1.

    This was a calculated monetary decision, nothing more, and it's something that SE should catch flak for.
    (1)

  4. #4
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    Vahlnir's Avatar
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    Quote Originally Posted by Arkevorkhat View Post
    Yoshida has said on numerous occasions that Story Development and game programming happen on a 2-patch cycle, when they finish one patch, they begin work on the one two patches later.

    What that means is that the decision to resurrect G'raha was made... Drumroll Please... AFTER THE RELEASE OF 5.1.

    This was a calculated monetary decision, nothing more, and it's something that SE should catch flak for.
    Or maybe it wasn't their plan at all to kill him off entirely. I'd like to see the sources that confirm that they decided to keep him alive for financial gain. I'm not saying that wasn't a motivator, but no one but SE and the devs knows their full reasoning. There was no hole in the plot regardless. His death and his revival made complete sense.
    (8)
    Last edited by Vahlnir; 05-02-2021 at 11:29 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
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    Quote Originally Posted by Arkevorkhat View Post
    -.- You really don't get it.

    The continuity of the story was broken by the continued survival of a character that had been actively dying for 3 major patches.

    Besides, Haurchefant was, and still is, a popular character, should he still be alive? Nobody would ever say yes.


    There is nothing that can be done to make it so that G'raha's survival wasn't a complete story break and massive plothole, Crystal tower or no.

    The Crystal Exarch is a worthless justification for making every person in this game do one of the worst pieces of content in FFXIV history.
    You're right, I don't get your logic in this. A plot hole is literally a hole in the plot. "Actively dying" doesn't mean dead, but with that said, his body on the First still "died" or whatever as far as we know. What plot hole is there in G'raha surviving via his body on the source? You not liking the explanation doesn't make it a plot hole.
    (8)

  6. #6
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    Quote Originally Posted by linayar View Post
    You're right, I don't get your logic in this. A plot hole is literally a hole in the plot. "Actively dying" doesn't mean dead, but with that said, his body on the First still "died" or whatever as far as we know. What plot hole is there in G'raha surviving via his body on the source? You not liking the explanation doesn't make it a plot hole.
    OK Sure Fine. I think the story writers at SE are incapable of writing a cohesive narrative, happy yet?

    I pick this game's story apart because the developers constantly fawn over how supposedly amazing it is, when in reality, it's just another formulaic RPG plot that serves to get in the way of me getting to the actually interesting content at the END of an expansion.

    There's really nothing special about FF14's story, and anyone who says otherwise either doesn't know anything about screenwriting or is too blinded by the pretty visuals.

    To Elaborate:

    ARR Was effectively: Monsters are coming to the world, and Plot-armored protagonist has to go kill them. Monsters are dead, but now there's an evil government that we need to go defeat.

    Heavensward was basically ARR all over again, with an extra helping of Fugitive for a crime I didn't commit, but this time with Snow!.

    Stormblood was "Let's go beat up the same government that we wailed on during the second half of ARR"

    Shadowbringers was "ARR, but on another world".

    And they're all couched in enough political "intrigue" to bore even the most ardent of Diplomacy fans.
    (1)
    Last edited by Arkevorkhat; 05-02-2021 at 11:38 AM.

  7. #7
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    Quote Originally Posted by Arkevorkhat View Post
    OK Sure Fine. I think the story writers at SE are incapable of writing a cohesive narrative, happy yet?

    I pick this game's story apart because the developers constantly fawn over how supposedly amazing it is, when in reality, it's just another formulaic RPG plot that serves to get in the way of me getting to the actually interesting content at the END of an expansion.

    There's really nothing special about FF14's story, and anyone who says otherwise either doesn't know anything about screenwriting or is too blinded by the pretty visuals.
    You're free to dislike the story, but criticizing one element of the story that helps with cohesion just because it forces you to do a content that you don't like makes me wander what your actual complaint is when you say the writers are not writing a cohesive narrative?
    (9)

  8. #8
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    Quote Originally Posted by linayar View Post
    You're free to dislike the story, but criticizing one element of the story that helps with cohesion just because it forces you to do a content that you don't like makes me wander what your actual complaint is when you say the writers are not writing a cohesive narrative?
    Because frankly, there were hundreds of different ways we could have dealt with this, and as always, the writers chose the laziest, least compelling way possible.

    FF14's story has basically no consequences, I could count on my hands the number of major characters, hero or villain, who have either A: Died permanently, or B: Had an actual, non-plot twist driving change of allegiance.

    Y'shtola "Died" like 4 times. Zenos has "Died" like twice now, Asahi died and came back to life, The only actual permanent deaths I can think of are Moenbryda, Papalymo, Ilberd, and Valens, and Valens is a side character.

    Not listing Ascians because it is all but confirmed that they're going to be, well, I'd say important, but nothing in this universe really qualifies when there are zero consequences for anything that happens in the story, in either the Endwalker MSQ or the Pandaemonium raid series.
    (1)
    Last edited by Arkevorkhat; 05-02-2021 at 11:47 AM.

  9. #9
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    Quote Originally Posted by Arkevorkhat View Post
    Because frankly, there were hundreds of different ways we could have dealt with this, and as always, the writers chose the laziest, least compelling way possible.

    FF14's story has basically no consequences, I could count on my hands the number of major characters, hero or villain, who have either A: Died permanently, or B: Had an actual, non-plot twist driving change of allegiance.

    Y'shtola "Died" like 4 times. Zenos has "Died" like twice now, Asahi died and came back to life, The only actual permanent deaths I can think of are Moenbryda, Papalymo, Ilberd, and Valens, and Valens is a side character.
    Asahi also died. Zenos died once. Y'shtola had several near-deaths, but never died as far as I know.

    Also, FFXIV's story is filled with consequences, death is just not the only consequence there is. Those many consequences are what're leading us to Endwalker. Without consequences, there would be no main story that would cover the entirety of FFXIV from 1.0 to 6.0.
    (14)

  10. #10
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    Quote Originally Posted by linayar View Post
    You're right, I don't get your logic in this. A plot hole is literally a hole in the plot. "Actively dying" doesn't mean dead, but with that said, his body on the First still "died" or whatever as far as we know. What plot hole is there in G'raha surviving via his body on the source? You not liking the explanation doesn't make it a plot hole.
    He literaly hates every aspect of the game, apparently. As he's said before, he only uses the game as an expensive platform to speak to his friends, and refuses to leave so he just calls everything about it incompetent and stupid
    (9)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

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