Quote Originally Posted by Seera1024 View Post
In the first post you state the problem is engagement.

This post states the problem is people not playing with a certain skill level.

Which problem are you trying to solve?

No system will solve the latter one. Players have to want to learn and no amount of carrots will make people want to learn if they don't want to. They'll just complain that they can't get the carrots instead and that the content should be easier.

Engagement simply means people actively playing the game. Even if they are doing so at a low skill level. Which the game already does a good job of doing.

Could they make it easier for those who want to learn to get the skills by updating the Hall of the Novice and/or adding in a Hall of the Intermediate and/or Hall of the Expert? Yes.

But dangling a carrot isn't going to suddenly make players who weren't ready to learn suddenly ready to learn. They'll just complain that they can't get the carrot.
I disagree, and the problem is one and the same, what I consider engagement is people focused on the fight doing their job well. I am not sure what you mean by actively playing if its not the same as me, since bad performance is correlated with just playing, disengaged and not really active. Dangling a carrot does work in my opinion, in the same way relics are dangling carrots for people to grind old content, and they do with great success. Some people may complain about it but I still am of the mind it would help rather than detract from gameplay.