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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,597
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Nethereal View Post
    Very much a non issue. The site that shall not be named does exactly this and also keeps a 2d recording of everything, SE wouldn't have an issue doing what a random site with less funding can do.
    Are you are implying that which has no name actually pulls the data from the SE servers?

    I know how that which has no name works in other games that don't have one built in (WoW, for example). It reads battle data sent to the user's computer in real-time and records it. It uses your computer's CPU and memory, not the MMO company servers. It is also doing so for a single battle environment, not every battle environment occurring at the same time across all servers.

    Talk about ping ...
    (3)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DPZ2 View Post
    Are you are implying that which has no name actually pulls the data from the SE servers?

    I know how that which has no name works in other games that don't have one built in (WoW, for example). It reads battle data sent to the user's computer in real-time and records it. It uses your computer's CPU and memory, not the MMO company servers. It is also doing so for a single battle environment, not every battle environment occurring at the same time across all servers.

    Talk about ping ...
    Yeap all a parser does is use the info from your combat log.

    If parsers pulled data directly from the servers SE would have a super easy time tracking down who used them, which would mean it would be easy to figure out who to ban. It's because it uses client side data that SE can't tell who is using a parser from their server info. Sure the info that the combat log gets is from the server, but a piece of software does not need to be connected directly to the servers to read a body of text, which is what the combat log is.
    (1)