Quote Originally Posted by Ath192 View Post
I think it seems the general consensus is that there are some reasons people would not prefer this, and that is okay, it is always easier to do nothing, but I think people are failing to analyze the other side of this equation. Which is the current state of affairs, with the current system I've seen people kick poor performers without saying a word or helping them for fear of being reported, High end raids get locked behind super high ILVL so people who haven't raided cant get in and have fun, elitism is very common, I've even heard poor performers get black listed so that you don't see their listings in party finder. People have found ways to segregate themselves, and even here we have a person who has confessed that as a healer they don't heal and just dps, this in my opinion would be grounds for no medal since healers are supposed to keep the party alive and do damage when there's no healing or raising to do.

Encouraging better performance for the base population may somewhat alleviate these issues. I don't know what the exact criteria and balance of this formula would look like, but ideally it should encourage healers to heal, raise and do damage when not busy, tanks to tank, use cooldowns to mitigate and DPS to perform their rotations well and do damage, which seem to be the base required functions of each role. It's not all about uptime and damage like people here seem to be interpreting. That is categorically wrong and not the purpose of the system.

But if this is what the community deems preferable of course I am just one person that disagrees. None the less the idea is out there, and even better ideas are welcome and encouraged. All I'm seeing here is doubt, but what we currently have definitely isn't perfect in my opinion.
In the first post you state the problem is engagement.

This post states the problem is people not playing with a certain skill level.

Which problem are you trying to solve?

No system will solve the latter one. Players have to want to learn and no amount of carrots will make people want to learn if they don't want to. They'll just complain that they can't get the carrots instead and that the content should be easier.

Engagement simply means people actively playing the game. Even if they are doing so at a low skill level. Which the game already does a good job of doing.

Could they make it easier for those who want to learn to get the skills by updating the Hall of the Novice and/or adding in a Hall of the Intermediate and/or Hall of the Expert? Yes.

But dangling a carrot isn't going to suddenly make players who weren't ready to learn suddenly ready to learn. They'll just complain that they can't get the carrot.