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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    2,009
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seera1024 View Post
    In the first post you state the problem is engagement.

    This post states the problem is people not playing with a certain skill level.

    Which problem are you trying to solve?

    No system will solve the latter one. Players have to want to learn and no amount of carrots will make people want to learn if they don't want to. They'll just complain that they can't get the carrots instead and that the content should be easier.

    Engagement simply means people actively playing the game. Even if they are doing so at a low skill level. Which the game already does a good job of doing.

    Could they make it easier for those who want to learn to get the skills by updating the Hall of the Novice and/or adding in a Hall of the Intermediate and/or Hall of the Expert? Yes.

    But dangling a carrot isn't going to suddenly make players who weren't ready to learn suddenly ready to learn. They'll just complain that they can't get the carrot.
    I disagree, and the problem is one and the same, what I consider engagement is people focused on the fight doing their job well. I am not sure what you mean by actively playing if its not the same as me, since bad performance is correlated with just playing, disengaged and not really active. Dangling a carrot does work in my opinion, in the same way relics are dangling carrots for people to grind old content, and they do with great success. Some people may complain about it but I still am of the mind it would help rather than detract from gameplay.
    (1)

  2. #2
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ath192 View Post
    I disagree, and the problem is one and the same, what I consider engagement is people focused on the fight doing their job well. I am not sure what you mean by actively playing if its not the same as me, since bad performance is correlated with just playing, disengaged and not really active. Dangling a carrot does work in my opinion, in the same way relics are dangling carrots for people to grind old content, and they do with great success. Some people may complain about it but I still am of the mind it would help rather than detract from gameplay.
    To me engaged means they aren't AFK and are playing. They may not be caring at the moment about how well they are playing - not all play with a group of random players - but they're playing.

    A player with a disability that means that they can't get gold but is doing the best they can is engaged with the game.

    A new player who hasn't learned a fight well enough to not get hit by enough mechanics and still do decent DPS is engaged with the game.

    A player who in their group of friends is with permission of all in the group role playing an ice mage in a dungeon is engaged with the game. He's not doing great DPS, but he's engaged with the game.

    A player who has a low or medium skill level but no desire to currently improve but is able to complete DPS checks in the content they play but not get enough DPS to get gold is engaged with the game.

    Yea, it gets players to play the content, but that doesn't mean they are improving. It doesn't mean that if the skill level necessary to earn the reward is higher than their current level that they won't complain.

    And as others have mentioned, it's more apt to bring out the negative in others than it would the positive as players who want the gold medals will be less forgiving of players making mistakes. Because the more mistakes are made, the longer a fight goes on giving more time for others to make mistakes that end up costing the players gold medals. The medals will increase the chances of players with different goals for the content getting into the same group. When goals differ enough, it can cause problems for groups. Players looking for efficiency in order to get gold are less likely to be forgiving of mistakes than of someone looking to full clear a dungeon.
    (14)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seera1024 View Post
    And as others have mentioned, it's more apt to bring out the negative in others than it would the positive as players who want the gold medals will be less forgiving of players making mistakes. Because the more mistakes are made, the longer a fight goes on giving more time for others to make mistakes that end up costing the players gold medals. The medals will increase the chances of players with different goals for the content getting into the same group. When goals differ enough, it can cause problems for groups. Players looking for efficiency in order to get gold are less likely to be forgiving of mistakes than of someone looking to full clear a dungeon.
    Well said.
    (6)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.