What frustrates me about it is Warrior was *already* arguably the best tank, on account of it's absurd self sustain. It wasn't gonna win records if you're speed running bosses, but if you just wanna get it done, (whatever it is) you brought a warrior.
And now the 'small' potency boost has successfully unseated paladin as the general 2nd best damage and legitimately threatens to do the same to gunbreaker, both of whom are *way* squishier than warrior.

Like, I have to stress, I think the changes SE made to how tanks work in general on offense was absolutely necessary, either as a permanent state of affairs or as a new based to build on, it just had to happen. But why would you bother to make such dramatic changes to even the offensive playing field, only to make 1 of the tanks so much more defensively capable than every other tank as to make it the obvious choice for virtually every fight? And then buff it's damage until it's unambigiously the best tank. Again.

If you're gonna keep multiple tanks are virtually identical levels offensively, you have to *also* keep them at virtually identical level defensively or you end up back in storm blood where 1 is just obviously objectively superior in the vast majority of situations.

Either homoginize defensively so non-warriors can keep up with warrior, or nerf warrior and/or buff paladin and gunbreaker so they actually get something in trade for being so much squishier. (also just...buff drk in general. It's harder then warrior and worse offensively *and* worse deffensively. Like why?)