Quote Originally Posted by hydralus View Post
If it makes you feel any better, yes, the healers and people getting hit by mechanics are the main problem.
I mean, I'm not the one who has an issue with a rdm/smn not saving the group in a clutch.

It's not ALWAYS so cut and dry, though. I did a raid daily today where both healers died because one of the DPS got too close with the double-stackers and wound up killing 3 people. Now should those 3 people stay dead because one person made a mistake for 2 mechanic? I don't think so. So I raised them. Things went perfectly fine after that.
These one-off instances doesn't address the actual problem. Should rdm/smn use all their tools like any other job to help the party? Yes and no one is actually arguing against that. The problem is getting the blame for not carrying a group that made too many mistakes.

Quote Originally Posted by Nethereal View Post
The annoyance is found from picking a class that has a raise and then deciding unilaterally that you're going to watch everyone die instead of play your class to its full potential and be a teammate, in fact being able to raise might be one of the reasons you were allowed to join the party/group.
Again, this sounds more like a group having mechanical issues than anything else. Are we talking about normal content where it doesn't matter if half the party is dead or ex/savage? It also literally doesn't matter in any content if you wipe a few times. If you don't want your time wasted, tell the people that are having issues in the first place to correct themselves.

This isn't an argument for bad healers or players though
The grip literally was "I find it annoying that rdm/smn doesn't raise when ppl are dead." If the party wipes because the rdm/smn didn't raise, then so what? You restart and hope people don't make the same mistakes from the previous run.