Quote Originally Posted by Payadopa View Post
I second that notion. DR was a nice change of pace but beyond that the dungeons are absolutely boring. Too static, nothing real happens in them gameplay-wise and we've been dancing that same chestnut for almost a decade now. It's more than time for a change.
A bit late with my response on that, but to be fair, the Idea with the Traps would spice up regular Dungeons quite good if they would become a thing (with only certain jobs being able to detect them, like physical ranged dps for example).

But in order for something like this to work properly, we would need to have the auto HP regen that happens outside of combat (and inside as well to a degree) to be completely gone or reduced quite hard so that this "pure/shield healer" vision from Squeenix could work alongside it (and have them constantly on their toes). Why you ask? Because it is waaaaaaay too powerful and having it removed would put Healers in Dungeons finally on a better spot than where they are currently now.

Bonus points if the Ressurection debuff becomes more punishing and more importantly, far longer in duration (like 10 Minutes for a -10% ALL stats squished which can stack up to 5 times, with duration being capped at 10 Minutes, but the timer resets if you die during the duration).