



Part of me hopes they'll go all the way with the idea and in trials & raids one of the healer slots will be specific to pure healers and one will be for shield healers.
Split the role.
Last edited by ItMe; 04-01-2021 at 07:00 AM.




They'll never do that, any more than they'd split the DPS slots between melee, ranged, and caster (or, hell, split any slot to avoid duplicate jobs). It would just slow down the queue if there were too many of one slot.




Yeah...
Even if there were 5 pure healers and 5 shield healers... I don't expect it to happen.
And it would come with many other problems, but... part of me would still love to see it.
Like, any combo of DPS is going to be more effective in some fights, but less so in others. But with this healer rework... if they're planning on balancing content around parties having a specific comp (1 pure & 1 shield) I feel there should be a structure in game asserting that comp.
Ah well, we'll have to see what happens. I don't imagine that comp will be a necessity (or anything close) but we'll have to see how it all shakes out in 6.0.
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