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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    (I know we are going off topic, but Im gonna be the lazy one and NOT make or find a separate Thread. Call the police, Ill fite 'dem :P )

    I think he also said that the Optimal choice is gonna be to Balance a Shield Healer with a Pure Healer.
    Part of me hopes they'll go all the way with the idea and in trials & raids one of the healer slots will be specific to pure healers and one will be for shield healers.
    Split the role.
    (1)
    Last edited by ItMe; 04-01-2021 at 07:00 AM.

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,492
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ItMe View Post
    Part of me hopes they'll go all the way with the idea and in trials & raids one of the healer slots will be specific to pure healers and one will be for shield healers.
    Split the role.
    They'll never do that, any more than they'd split the DPS slots between melee, ranged, and caster (or, hell, split any slot to avoid duplicate jobs). It would just slow down the queue if there were too many of one slot.
    (3)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    They'll never do that, any more than they'd split the DPS slots between melee, ranged, and caster (or, hell, split any slot to avoid duplicate jobs). It would just slow down the queue if there were too many of one slot.
    Yeah...
    Even if there were 5 pure healers and 5 shield healers... I don't expect it to happen.
    And it would come with many other problems, but... part of me would still love to see it.
    Like, any combo of DPS is going to be more effective in some fights, but less so in others. But with this healer rework... if they're planning on balancing content around parties having a specific comp (1 pure & 1 shield) I feel there should be a structure in game asserting that comp.
    Ah well, we'll have to see what happens. I don't imagine that comp will be a necessity (or anything close) but we'll have to see how it all shakes out in 6.0.
    (0)