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  1. #31
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Bard:

    Merge the Dots, and get rid of Iron Jaws. Have your DOT self spread, so you only use it once, and then have your DOTs current timer as part of your song gauge. Maybe include Refulgent procs as a thing you see on your gauge as well.

    This wouldn't really make BRD less deep, it just would make the job a bit less busy for the sake of being busy, and would create room to give them more support oGCD abilities. Also would allow bards to have all their upkeep information in one place so you don't need to rework your UI to play bard.

    Currently, all Iron Jaws functionally does is make you use TWO bites in the opener, rather than one, and make dropping bites worse. That adds some complexity to the job, but not much depth. The interesting parts of bard are its utility tools (which sadly are taking a back seat for Dancer's, which is its own problem), and how your rotation morphs between songs. DOT management is important too, but it honestly could just be a one button affair.

    If bard gets a *really* wild new ability that requires a lot of focus, or a lot more single target utility that requires you to select the right teammtes for it or something, they could even make songs upkeep your dot, but that isn't necessary in my eyes, but streamlining maintenance so more focus can be put on the 'active' parts of the job is.
    (1)

  2. #32
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dezzmont View Post
    Bard:

    -snip-
    I feel like BRD and SMN both focus too much on their DoTs considering how their DoTs actually work. SMN, once they get Tri-Disaster, basically isn't a DoT class anymore. With proper rotation you basically never cast the DoT spells and BRD's DoTs, unless you mess up) are just speed bumps before starting your actual rotation.


    I feel like DoTs could be so much more interesting, especially considering the buff/debuff stack mechanisms that already exist. Using some ideas from Guild Wars 2, they have Bleeds, Burns, and Poison.

    Burns are the highest damage but usually shortest duration and Bleeds and Poisons are close but poisons lower healing on the target (which we could ignore in FF14)

    They could have similar types of DoTs that have a chance of being applied during abilities. For example, Straight Shot has a chance to apply 1 stack of Windbite which will essentially be the same as Windbite is, but a little weaker. Additional uses of Straight Shot have chances of adding another stack and increasing the current duration by 6 seconds. The additional stack would increase the amount of damage that it does (not double it, just increase it marginally).


    Bloodletter would have a chance to apply a "Bleed" effect that would be more damage than Windbite per stack, but let's say half of the duration. Additional uses of Bloodletter (for example, in Mage's Ballad resetting it).

    From there, Iron jaw would still exist and would just reset the duration on both of those DoTs and maintain the number of stacks.

    It would need to be reworked so that there isn't a huge difference between your worst luck with procs and your best luck, but it would be a lot more interesting than "Song is almost up, hit Iron Jaw and switch songs."

    I enjoy the idea of BRD, but it just seems to be missing something and the DoTs are a big part of the damage (same with SMN), but they just seem to be "tacked on" (same with SMN).
    (1)

  3. #33
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by LeonKeyh View Post
    Snip

    Sure. This could be a neat system, its way more interesting than passive mantinence because its more reaction to your rotation over the fight and more focuses on rewarding uptime than punishing dropping a specific window by even a second, and would make the AOE rotation less of a 'feels bad' moment. Though bard already has an issue where if you don't get procs it just feels awful which is more what I am worried about than actual DPS loss. But the fun of Bard is reacting to your procs in weird ways, so even though it doesn't address the support fantasy at all (it really does need 'active' support as part of its core gameplay IMO) it definitely fits with the fun part of bard where you just get lots of buttons that light up all the time.

    My big problem with its dots is more that the implementation of them is very clunky (ESPECIALLY on AOE) compared to the level of interesting choices or events that they bring to the rotation, rather than having dots themselves I actually really like dots in games and gravitate towards them, its just that BRDs aren't well done. SMN has issues but its DOTs are less of a pain: Bard's DOTs are punishing to lose and mostly exist as a 'negative' aspect of the job, while SMN is getting something actively from the DOTS it wouldn't get from just random procs on autos, mainly reduced DPS loss from being forced to take downtime.

    If your interaction with the two existing dots were more dynamic or interesting, sure, but its really just a case of 'Now you hit TWO buttons instead of one, and lose TWO GCDs instead of one if you drop your DOT." People often talk about removing this complexity or clunk from a job as 'dumbing it down' but in reality complexity is sorta a budget you use to 'buy' depth with, and bard is not buying any real depth with its DOTs right now.
    (0)

  4. #34
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Black mage-Like someone suggested cutting down on old outdated spells that are extremely extremely niche if not useless, maybe replace them with skills that actually have more common uses instead that fit the design at max level. And please upgrade fire to something that has a cool animation, it is a spell you mainly use to keep up enochian up these days yet it looks so boring and basic on a job that is all about cool destructive abilities, it just looks pathetic in comparison!

    Red mage-Seems to be in a great place design wise, everything has its place and feels good to play

    Ninja-Definitely on a great place, though would like to see more ninjutsus, maybe incorporate an order of mudras accompanied by a weaponskill to create more complicated ninjutsus

    Samurai-Design is definitely good yet i feel it just misses something but could just be the playstyle that doesnt fit with me as much, maybe give it a skill that makes the next midare crit 100% since there's these times that everything seems to crit expect that and it can be pretty annoying xd

    Cant say anything about the rest since i havent leveled them yet but I will be trying more dps classes such as summoner, lancer later on.

    Overall coming from WoW the ff14 jobs are way more deep, well designed and fun to play.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  5. #35
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    -Remove Life Surge from Dragoon.
    -Full Thrust becomes a Flank positional that will Crit when the positional requirement is met.
    -Full Thrust potency reduced to 460
    (0)

  6. #36
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Bard: Give back it's Hybrid utility niche and increase it's offensive and defensive buffing abilities. Remove the passive song buffs if you think that is adding too much, as none of us care about those anyway. However you do it, don't care, just do it. Also move Apex Arrow off the GCD, give blood letter charges, charges to empyreal arrow, and find some way to work on how unsatisfying the transition is from Army's Paeon to Wanderer's Minuet. If that means shortening the song rotation and removing Army's muse, or just outright axing Army's Paeon entirely.

    Summoner: Merge Bahamut into Dreadwrym trance, and either finally fix the egi's or just cut them. We've waited long enough on those. I'm on the side of just removing them and making them lower level demi summon stand ins, but I will take anything.
    (3)

  7. #37
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,104
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    PLD.
    Cover: Oath gauge on top of cooldown makes Cover feel kinda clunky. Why so much extra? I used to love being a bit lazy and sharing Hallowed Ground (or Tempered Will, good night to that one) with it but those chances just do not come across so often anymore. Either the murder damage goes goes through HG, murder debuff makes the hole trick moot and... everyone has knockback invuln now. Is this ability on it's way out? I hope not. I'd just like using it like I used to like to use it.

    Shield Bash: Another weaponskill I just hope is not on it's way out. Like, I do not wish it to change, I just don't wanna lose it.
    (0)

  8. #38
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Burmecia View Post
    I used to love being a bit lazy and sharing Hallowed Ground
    Cover's damage cannot be reduced by Hallowed Ground no matter what.
    (2)

  9. #39
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    A single target version of Saber Dance, for starters. Maybe making Improvisation work like Mantra and losing the Esprit generation, or tying the Esprit generation into healing done. Everything else is fine.

    It's like Ford said—all I really want is a faster horse, lol.
    (0)

  10. #40
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    thundercloud stacking to build up for a more powerful spell would be cool, maybe a lvl 87-90 trait that increases proc chance and adding stacks with the triggered job spell being single target but only replacing thundaga so aoe is still optional
    (1)
    Last edited by smol_cofe; 04-02-2021 at 12:23 AM.

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