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  1. #31
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    "You pull you tank"
    "If you wanted to tank, you should've queued as tank"

    These are the catchphrases of weaklings.

    A tank is not a leader of the party nor are they holier than any other party member. This is a team game and a tank failing to pickup and hold aggro is a failure of a tank. If you are unable to realize that picking up more adds supplements everyone else doing more damage to the dungeon as a whole, essentially your job and only value to the party, then you are the bad player. There are other ways for DPS/Healers to communicate they want to pull more but DPS/Healer pulling is the easiest tell. If the party finds out they can't handle it, then they will be sensible and not pull anymore. TPK is nothing. Wiping is nothing. You lose virtually only 30 seconds to test and see if you can multi pull or not, but you would lose 5-10 minutes on the entire dungeon run by not even attempting to multi-pull.

    Tanks are not special and being arrogant enough to think that you deserve control of the party because the role as a whole is unpopular is how you stay a bad tank.
    (23)

  2. #32
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    In duty finder with randoms, I tend to take a flexible approach. If I'm in a group that wants to GOGOGO I'm generally fine with that. If I'm tanking for a healer who's less sure of themselves I don't mind not doing wall to wall. I have a macro I hit at the start of dungeons to ask the healer what size of pulls they prefer. Usually that answer is either 'go big' or 'I don't care.' But sometimes I get a healer that isn't comfortable with wall to wall pulls and I'm fine with that.

    If I was going to insist on a specific playstyle I'd form a premade party before going in.
    (4)

  3. #33
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Im the opposite.
    If Im suppose to be the tank, but the DPS decides they wanna be tank...Im taking off my stance and gonna let them have at it.
    If they die...thats what happens when you decide your gonna overstep and take my job XD
    Ah, nothing like being a petty tank.
    (11)

  4. #34
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Delis View Post
    Ah, nothing like being a petty tank.
    In Classic WoW this works hah
    (0)

  5. #35
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It depends a lot on loading time though, because if you have an SSD you will load immediately into the next area and be able to run ahead of those loading slower.
    Not talking about load time. I'm talking about ranged DPS re-positioning themselves during combat towards the exit side of the encounter, so when the fight finishes, and whatever obstacle preventing movement is removed, the DPS has a headstart simply due to the positioning.

    Generally speaking it's trivial for ranged DPS players to outrun a tank if they wanted. Heck I do it all the time and do zigzags to gradually put myself behind the tank. It's my own personal mini-game when playing SAM for example to end the fight with a back-jump towards the exit side.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #36
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Jin- View Post
    In Classic WoW this works hah
    Nah in classic WoW if your tank does not pull big most capable people will just leave and form an AoE farm group with mages.

    In classic if your tank is not pulling their weight you just bouch cause good dps esp ones with AoE have more value then a tank.

    That tanking mindset really only works with under geared groups or ones without AoE. Though with changes to how AoE has cap in TBC expect for consternation and the left over effect from the warlock aoe prot pally will have a higher value placed on them cause in general their AoE damage and survivability is insane for leveling content and large pulls.
    (4)
    Last edited by Awha; 03-25-2021 at 02:55 AM.

  7. #37
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    In PUGs, I don't pull mobs and I don't stand in AOEs. Yes, there are times when doing those things would be more efficient, but with people you don't know, they often come across as rude or bad gameplay. With an FC group, go HAM.

    There's a way to be a person; this doesn't have to be dramatic or complicated.
    (4)

  8. #38
    Player
    NekoHina's Avatar
    Join Date
    Aug 2013
    Location
    Catnapping on a warm blanket stretched out in a sunbeam!
    Posts
    207
    Character
    Hina Meishou
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Alaray View Post
    Pulling wall to wall in endgame dungeons is a base expectation. If you're not doing that, at that point in time, you're basically griefing. Because you certainly aren't tanking.

    ....lTo intentionally slow down a run because someone doesn't want to really participate in the content isn't a playstyle. This is a team game, if you don't want to be part of a team, then run with trusts because AI teammates have no cares left to give.
    I have played this game from the beta and have to disagree. This whole wall to wall pull is a not a given nor was it intended. In fact, when players first began finding ways of pushing packs further, SE put in gates and boundaries so that packs and trash had to handled. So to say that if you not doing this a certain way, then you are griefing is just baloney. There are plenty of reasons for doing pack and wall to wall. It is a team game and that does not work for everyone.

    On the subject of who pulls, if everyone did their own job then the dungeon would be smooth regardless. DPS should not pull mobs that is a tank’s job.

    For the record, I do not play a tank and I do not mind big pulls as a healer or as a DPS. I do mind when people do not play their roles.
    (4)
    FC -NEKOMIMIS FTW! ~ Behemoth ~ Shirogane Ward 22, Plot 7 *Castle Nekomimi*
    Looking to simply to have fun & enjoy the game, play with no pressure? Then come join us!
    We have been here since the ARR beta and we are here to stay. All ear types are welcome. :3
    If you want a secure home, with family-friendly written chat in game, along with our own Discord...
    come BE A NEKO! ~nya =^.^=

  9. #39
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zfz View Post
    Not talking about load time. I'm talking about ranged DPS re-positioning themselves during combat towards the exit side of the encounter, so when the fight finishes, and whatever obstacle preventing movement is removed, the DPS has a headstart simply due to the positioning.

    Generally speaking it's trivial for ranged DPS players to outrun a tank if they wanted. Heck I do it all the time and do zigzags to gradually put myself behind the tank. It's my own personal mini-game when playing SAM for example to end the fight with a back-jump towards the exit side.
    Depends on the specific pull but if the tank is standing literally on the wall (hence the name "wall to wall pull") you're not pre positioning ahead of them. Also if you and another player are in lock step or you're a bit ahead of them on your client, chances are they're ahead of you per the server due to the 200ms built in delay.
    (1)

  10. #40
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awha View Post
    Nah in classic WoW if your tank does not pull big most capable people will just leave and form an AoE farm group with mages.

    In classic if your tank is not pulling their weight you just bouch cause good dps esp ones with AoE have more value then a tank.

    That tanking mindset really only works with under geared groups or ones without AoE. Though with changes to how AoE has cap in TBC expect for consternation and the left over effect from the warlock aoe prot pally will have a higher value placed on them cause in general their AoE damage and survivability is insane for leveling content and large pulls.
    Well I'm talking in general + leveling. Not metaslaving
    (0)

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