Quote Originally Posted by Zfz View Post
Not talking about load time. I'm talking about ranged DPS re-positioning themselves during combat towards the exit side of the encounter, so when the fight finishes, and whatever obstacle preventing movement is removed, the DPS has a headstart simply due to the positioning.

Generally speaking it's trivial for ranged DPS players to outrun a tank if they wanted. Heck I do it all the time and do zigzags to gradually put myself behind the tank. It's my own personal mini-game when playing SAM for example to end the fight with a back-jump towards the exit side.
Depends on the specific pull but if the tank is standing literally on the wall (hence the name "wall to wall pull") you're not pre positioning ahead of them. Also if you and another player are in lock step or you're a bit ahead of them on your client, chances are they're ahead of you per the server due to the 200ms built in delay.