Quote Originally Posted by Awha View Post
Remember when aggro was a group effort? Goo

Miss the old days.
I miss it and at the same time, I don't.

I miss it cause obviously, you had to be alert. You couldn't really netflix and tank/dps/heal like today. I liked to personally push myself in tanking by assessing the correct times to switch stances. it was fun.

What i I didn't miss were the holier-than-thou dps who refused to use lucid/quelling. Raise your hand if you've heard "I don't have to use (insert enmity dumper/staller skill here), you're the tank, you're supposed to stay in tank stance", thus never really giving you the opportunity to make use of your dps stance or as those type of people like to call it "it's only there for when you're off-tanking".

From my perception, aggro group effort was 50-50 in terms of success. You obviously had the people who knew how the game worked. This didn't even need elaborate maths or being a hardcore raider. You were just simply someone, who in the course of the game, noticed the game's flow, the game's damage, the game's ai and enivironment long enough to see what was actually needed to be done vs what you or other people wanted to do. The more observant you got, the more efficient you got. Unfortunately, some people played just as long as you and never managed to properly observe anything. They'd run the latest expert back in the day a hundred times and still would stick to their "safe" guns and refuse to go beyond role lanes. That's why they gave the group aggro effort grief and that's why I, by an extremely small margin, am glad--no, okay-- with the new aggro system.