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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awha View Post
    Nah I just did it cause I got annoyed with the single pulls and the tank pulling that they are the leader so I did my own thing just to prove a point. I did ignore the slaves though. I did even say I am the captain now. I also did it so they could not remove me cause I was always in combat or had loot rolling cause they did try to wait out the timer. This was also months ago I rarely dps now in DF unless I am with friends.
    I'm willing to put up with a lot. That said, if you had started doing that in my party I'd have left pretty quickly and ate the timer, even if I was the other dps. I won't be part of that nonsense.
    (6)
    Last edited by Vahlnir; 03-19-2021 at 08:41 AM.

  2. #2
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    My first tanking experiences were rough too. One time while I was starting out as a DRK, we were running Qarn and I was struggling. The healer turned toxic and refused to rez after wiping.

    Wound up not touching tanking again until Gunbreaker dropped.
    (0)

  3. #3
    Player
    Ahnog's Avatar
    Join Date
    Feb 2021
    Location
    Fort Worth, Texas
    Posts
    16
    Character
    Ahnog Nogginbash
    World
    Brynhildr
    Main Class
    Gladiator Lv 80
    I'm a new tank (this is the first game I've played a tank). Could someone explain what wall to wall pulling is. I go one group at at time, every once in a while a dps will pull in a second group. How do you wall to wall pull?
    (2)

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ahnog View Post
    I'm a new tank (this is the first game I've played a tank). Could someone explain what wall to wall pulling is. I go one group at at time, every once in a while a dps will pull in a second group. How do you wall to wall pull?
    Wall to wall pulling is pull all the mobs possible until the next block point of boss area.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,172
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ahnog View Post
    I'm a new tank (this is the first game I've played a tank). Could someone explain what wall to wall pulling is. I go one group at at time, every once in a while a dps will pull in a second group. How do you wall to wall pull?
    You can hit Sprint and pull as many groups as you can. Sprint lasts 20 seconds if pressed when not fighting anything.

    Multiple groups present more of a challenge for everyone. You, the healer and the DPS have to work harder, so it's best to rotate your mitigations Reprisal, Sheltron, Arm's Length, Rampart, Sentinel and Hallowed Ground. You can combine two of these together if incoming damage is very high and you want to help the healer out and Hallowed Ground, which makes you invincible, can be used 3-4 times throughout the dungeon if used off-cooldown on multiple packs.

    Multiple groups is safe in 60/70/80 dungeons, but risky in leveling dungeons (any dungeon that is not 50/60/70/80) because of how low your gear syncs and some healers will struggle with it.

    It's risky to pull multiple groups in level 50 dungeons because there are no "walls" to pull to, so you can pull half the dungeon. Some healers and tanks can handle this but it's safer to just do half, or just two packs if you aren't confident.

    If you run out of mitigation and the incoming damage is high, you can run in a circle to delay the auto-attacks long enough to get healed.
    (3)
    Last edited by Jeeqbit; 03-19-2021 at 08:40 PM.

  6. #6
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Greyhawk View Post
    Yeah, thanks for the confirmation of what I was talking about earlier.
    Quote Originally Posted by Greyhawk View Post
    Yeah, thanks for the confirmation of what I was talking about earlier.
    What your saying has to do with someone being an idiot like I mentioned before and had very little to do with dps pulling for the tank. I know I was being an idiot but I was also not in the mood to just sit back and let them lord over me with their roles. As I mentioned I was lucky and stubborn enough to do what I did. Far from the right play call.

    DPS that pull and just kite mobs around are annoying, but a tank that refuses to AoE mobs and single targets and asks the healer to not heal so they also do not get aggro is equally as annoying. So we apes tested our stubbornness.
    (6)

  7. 03-21-2021 10:20 PM

  8. #8
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    Quote Originally Posted by EnigmaticDodo View Post
    Tanks who can't tank in this expansion are extremely bad. There, I said it.

    Before you actually had to use multiple attacks to establish aggro and other classes sometimes needed to shirk to get aggro off themselves. They made this braindead easy by just giving everything 10x aggro generation compared to what it used to be. You literally hit your AOE one time on enemies and you have their attention. After you've pressed your ONE button and grabbed some more mobs than just 1 or 3, you use your defensive cooldowns. If this concept is too advanced, then how are you able to play any other class, yet alone crafters or gatherers which have more thought involved?
    Remember when tanks had a tank stance and a DPS stance? Back when playing a tank required a brain!
    (0)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WoW View Post
    Remember when tanks had a tank stance and a DPS stance? Back when playing a tank required a brain!
    Still requires a brain. Aggro management has never been easier though. Tanks still need to tank and maintain aggro (yes, it is still entirely possible for some tanks to lose it if they aren't doing what they need to do), grab adds, pop CDs as needed, tank swap depending on the fight and keep the boss positioned correctly, all while dealing with mechanics. It is a bit easier to tank now, that is a fact, but it still requires doing some important stuff. About the only thing that could be considered braindead is aggro management, but that also allowed players to focus more on performing other tasks. Stance dancing was neat and all, but I personally feel that it was unnecessary complexity for the sake of complexity. I'm also aware of the torches and pitchforks that are headed my way after saying this, but oh well. Just speaking my mind.
    (1)
    Last edited by Vahlnir; 03-22-2021 at 06:15 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    Tanks who can't tank in this expansion are extremely bad. There, I said it.

    Before you actually had to use multiple attacks to establish aggro and other classes sometimes needed to shirk to get aggro off themselves. They made this braindead easy by just giving everything 10x aggro generation compared to what it used to be. You literally hit your AOE one time on enemies and you have their attention. After you've pressed your ONE button and grabbed some more mobs than just 1 or 3, you use your defensive cooldowns. If this concept is too advanced, then how are you able to play any other class, yet alone crafters or gatherers which have more thought involved?
    I must admit as a returning player this did make me chuckle, I quit during the stance dance era where you had to split your rotation up among enemies and OMG that BLM is melting these FLAAAAAAAAAAAAAAAAAASH!

    Emnity is basically not a mechanic anymore, stance dancing vs bosses used to be a skill gap gauge, now it's a one button and done kinda thing.
    (3)

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