I'm willing to put up with a lot. That said, if you had started doing that in my party I'd have left pretty quickly and ate the timer, even if I was the other dps. I won't be part of that nonsense.Nah I just did it cause I got annoyed with the single pulls and the tank pulling that they are the leader so I did my own thing just to prove a point. I did ignore the slaves though. I did even say I am the captain now. I also did it so they could not remove me cause I was always in combat or had loot rolling cause they did try to wait out the timer. This was also months ago I rarely dps now in DF unless I am with friends.
Last edited by Vahlnir; 03-19-2021 at 08:41 AM.
Yeah, normally I just shut up and do nothing but they did that smug stand around crap and not aoe when I brought the mobs back so I said fine. Who needs ya, it was a test of wills who would cave first. Do not try to out stubborn me and my autistic self 9 out of 10 times you will lose that battle. Say it jokingly I am on the spectrum just so others know.
Do I like when tanks do single pulls? Not really. But some players have to build up to efficient tanking so I try to be understanding. If anything, this behavior discourages new tanks from pursuing the role, which is part of what started this thread. So...good job being a jerk, I guess?Yeah, normally I just shut up and do nothing but they did that smug stand around crap so I said fine. Who needs ya, it was a test of wills who would cave first. Do not try to out stubborn me and my autistic self 9 out of 10 times you will lose that battle. Say it jokingly I am on the spectrum just so others know.
Never said I was not an ass nor have I never pretended to be otherwise. In the end personally DF is better off without god complex tanks that go far out there way to not aoe or even have the healer not use heals to avoid any form of aggro on the extra mobs.Do I like when tanks do single pulls? Not really. But some players have to build up to efficient tanking so I try to be understanding. If anything, this behavior discourages new tanks from pursuing the role, which is part of what started this thread. So...good job being a jerk, I guess?
As I said normally I let things go but when players go that far to stay in some weird safety or comfort zone that results in doing single pulls when the group has AoE even at the lower levels.
In the end just boils down some people just will not sit around while people try to throw weight around. Not saying what I did was right but it sure as hell was funny. It is like those times when you have dps on point and your healer wants single pulls but you have your entire tool kit. Sometimes it is just nice flex on those people that try so hard to throw their weight around. Granted I did the same I was just stubborn and lucky enough that my gambit paid off while their stood around twiddling their thumbs as they bet against me to die.
I'm a new tank (this is the first game I've played a tank). Could someone explain what wall to wall pulling is. I go one group at at time, every once in a while a dps will pull in a second group. How do you wall to wall pull?
Wall to wall pulling is pull all the mobs possible until the next block point of boss area.
You can hit Sprint and pull as many groups as you can. Sprint lasts 20 seconds if pressed when not fighting anything.
Multiple groups present more of a challenge for everyone. You, the healer and the DPS have to work harder, so it's best to rotate your mitigations Reprisal, Sheltron, Arm's Length, Rampart, Sentinel and Hallowed Ground. You can combine two of these together if incoming damage is very high and you want to help the healer out and Hallowed Ground, which makes you invincible, can be used 3-4 times throughout the dungeon if used off-cooldown on multiple packs.
Multiple groups is safe in 60/70/80 dungeons, but risky in leveling dungeons (any dungeon that is not 50/60/70/80) because of how low your gear syncs and some healers will struggle with it.
It's risky to pull multiple groups in level 50 dungeons because there are no "walls" to pull to, so you can pull half the dungeon. Some healers and tanks can handle this but it's safer to just do half, or just two packs if you aren't confident.
If you run out of mitigation and the incoming damage is high, you can run in a circle to delay the auto-attacks long enough to get healed.
Last edited by Jeeqbit; 03-19-2021 at 08:40 PM.
Yeah, thanks for the confirmation of what I was talking about earlier.Yeah, normally I just shut up and do nothing but they did that smug stand around crap and not aoe when I brought the mobs back so I said fine. Who needs ya, it was a test of wills who would cave first. Do not try to out stubborn me and my autistic self 9 out of 10 times you will lose that battle. Say it jokingly I am on the spectrum just so others know.
What your saying has to do with someone being an idiot like I mentioned before and had very little to do with dps pulling for the tank. I know I was being an idiot but I was also not in the mood to just sit back and let them lord over me with their roles. As I mentioned I was lucky and stubborn enough to do what I did. Far from the right play call.
DPS that pull and just kite mobs around are annoying, but a tank that refuses to AoE mobs and single targets and asks the healer to not heal so they also do not get aggro is equally as annoying. So we apes tested our stubbornness.
I recently returned after not playing since the beginning of Stormblood and I play a Paladin primarily. I have not had any issues with DPS or Healers while PUG grouping. In fact, everyone has been patient and understanding as I learn or re-learn the dungeons.
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