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  1. #61
    Player
    IsshinAshina's Avatar
    Join Date
    Mar 2021
    Posts
    15
    Character
    Isshin Ashina
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mikey_R View Post
    https://www.youtube.com/watch?v=zxE_...=TheSwordSaint

    I didn't realise basic instinct was so strong. Also, they are in healer mimicry, change that to DPS minicry for the crit and DH boost, they will do more damage.
    Thanks for watching! This is Isshin aka The Sword Saint [Playlist for newcomers to my channel]

    Yes, one man with basic instinct > 2 men. Reason being BLU under healer spec can pop Gobskin that covers almost half of the HP (cuz the healing is doubled). One can kitchen-sink a stack mechanic with only Gobskin but have to DB with a buddy.

    In my opinion, BLU is too weak on the tanking side. Currently we have two cds in solo, dragon force & chelonion gate (+DB of course) while battle tanks have 3 + 1 unique cd. I wish we could pick between tank and healer in a solo content.
    (1)

  2. #62
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    https://www.youtube.com/watch?v=zxE_...=TheSwordSaint

    I didn't realise basic instinct was so strong. Also, they are in healer mimicry, change that to DPS minicry for the crit and DH boost, they will do more damage.
    Nah, we don't go into DPS mimicry when soloing - you don't have the actual heal power to tank stuff if you wanted DPS mimicry other than white wind (which may not always be applicable when you take tankbusters in addition to the MP cost). Only reason BLU goes healer mimicry is because their heals are also 2x as strong - so pom cure becomes a 1000 potency heal in solo content and gobskin is a 500 potency shield instead of a 250 shield. Gobskin is a flat shield skill that doesn't scale off of healing, which is what allowed BLU to tank the burns in the first place in Phase 2 when you can't heal.
    (0)

  3. #63
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    97
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I think they can easily make BLU a "normal" yet "luxury" job simultaneously. They could make BLU work similarly to how it did in XI. Due to the nature of BLU, it would make it challenging and rewarding to obtain all the spells. Obviously some spells would have to be reworked or tweaked to make this work but I think many BLU fans would be excited about it.

    It will work by creating 3 different sets of spells that decide what role the BLU will be filling. This would make it so that BLU can essentially fill any role needed, with DPS being the starting role (as it currently is). Tank and healer roles for BLU can be unlocked by obtaining all the spells for each role set. You would not be able to use spells outside of your current set nor change sets/roles in duty or battles. It may require some effort on their part but I can see it happening and it would greatly amplify the versatility of BLU without it being OP whilst making their subscribers happy. As it stands, BLU is almost worthless to level or play with the exception of it being a great job for FATE grinding lol.
    (2)

  4. #64
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Blu Tank is too weak I think.

    DPS is the middle ground.

    Healer is busted. You do a whole lot with little effort.

    Pairing Basic Instinct with Healer Mimicry is the go to for the Permanent Sprint + 100% increased damage and heals + spells can't be interrupted and no damage penalty.

    Really nice. I think Blu does some really competent DPS in their burst windows. It's only really Tanking that Blu falls short because you have to play the Tanking game with knowing the fight since every Tank CD or skill has a cast bar. A problem the other tanks don't have.

    If they want to balance things I'd suggest that players can have their own builds for Party Finder shenanigan's but for Duty Finder and main story content I feel the devs should put together Tank/DPS/Healer sets that they feel would make it balanced for everyone.

    With the DPS sets everyone runs if they squish the damage you can put them on par with the other classes. Blu is mostly burst windows and then a filler spell.

    But hey time will tell.
    (0)

  5. #65
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,340
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MagiusNecros View Post
    It's only really Tanking that Blu falls short because you have to play the Tanking game with knowing the fight since every Tank CD or skill has a cast bar. A problem the other tanks don't have.
    Very much this. All of the bosses were designed with those CD's being insta cast ogcd abilities to begin with... So there's a huge disconnect in how Blue Mages play the tanking game there. They have pretty strong tools in Chelonian Gate and Dragon Force, but for them to be used successfully you need a) Not to be casting anything at that time (to make sure the GCD isn't rolling) b) Have instant reflexes to press the key ASAP, and even at that, some tankbusters come out so fast that you just can't react properly with those having cast times.

    It's pretty funny that in some situations, the tankbuster survivability actually comes fully from the HEALERS, since it's more likely for them to be able to time in a White Wind rather than the tank mitigating that damage with the applicable tools.

    The simplest solution is to change those spells to be insta-cast with Tanking Mimicry.
    (3)
    Last edited by Raikai; 03-12-2021 at 10:17 PM.

  6. #66
    Player
    alceste007's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Felisela Sunsabre
    World
    Midgardsormr
    Main Class
    Archer Lv 80
    Quote Originally Posted by Hank_Hotspur View Post
    I think the more important part of keeping Blue Mages similar to how they were in previous FF games was to make them actually usable in the main game rather than a side thing. While earning spells from enemies has been a staple, no way would the job become beloved if you couldn't use it in dungeons or story quests from FFV on. Right now, FFXIV Blue Mage is more like the Gold Saucer, Triple Triad, Tetra Master, Blitzball, or any of the other side content from a normal FF game rather than a job: it's something you do as a side distraction before getting back to the meat and potatoes main game offers.

    We've come to understand that MMO conventions mean things from regular FF games must be altered. I love Red Mages in the other games as a jack of all trades, but they wouldn't fit into the role paradigms of this game, so it was changed. I like Red Mage in FFXIV very much, making it a caster with a melee combo and some token white magic utility spells was a very pragmatic adaptation. So why is it that every other job is subjected to some form of alteration to fit the MMO gameplay but it would just be too unreasonable for Blue Mages to undergo the same?
    Yeah, I really agree with this. The current mage implementation feels like a downgrade from previous FF games where Blue Mage could be a main job. The current Blue Mage really is just for goofing around which is a big disappointment.
    (4)

  7. #67
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Was playing XI a month or two back, and was having a blast playing BLU there. Reminded me how much the completely butchered the class for this game...
    (0)

  8. #68
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Koka-Kola View Post
    so dps wise, blue mage is on par to late stormblood blm.
    16k is heckin mid-Shadowbringers level dps, bud. Only 3 parses got past 10k in Stormblood raiding at all, never mind what one would reasonably expect.
    (4)

  9. #69
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mikey_R View Post
    At this point, there really needs to be a test done. Party of non Blue Mages Vs party that includes Blue Mages. It's probably the only way to definitively compare them rather than all the speculating.
    Blue mages are pushing into the 5 digits regularly in SB.

    Black Mages in SB pushed into 5 digits 3 times total in all SB raiding.
    (1)

  10. #70
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gruntler View Post
    Only 3 parses got past 10k in Stormblood raiding at all,
    Quote Originally Posted by Gruntler View Post
    Black Mages in SB pushed into 5 digits 3 times total in all SB raiding.
    I may be exposing my ignorance here, but how can you tell?
    (0)

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