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  1. #81
    Player
    Venjamin's Avatar
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    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by LaylaTsarra View Post
    There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before they can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
    Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet.

    Quote Originally Posted by Catstab View Post
    Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.

    Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.
    Relocators and campers should be one in the same. Would it suck for people relocating? Yes. But they've already won once. At that point, relocation is literally win more. Oh, you didn't get your perfect plot? Well, sorry, the other seven people who spent a day here doing nothing but clicking this stupid board don't have a place at all, so you should not get to jump the line.



    Does relocation adopt the timer from the plot that they've been sitting at, or does it start a whole new timer for the plot they abandoned?
    (2)

  2. #82
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Venjamin View Post
    Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet. ?
    I understand that but relocating isn't the issue it's the timer. I've camped houses and have had that happen. I'm also of the view that being able to upgrade my location or move from a small to a medium or a large is an excellent feature for housing in general. The issue isn't the relocation it's the time you have to spend at a placard trying to get that house.

    I sincerely doubt SE will remove relocations as an option and personally I'm opposed to their doing so. I sincerely hope they address this unreasonably long time people have to wait before a house is available for sale however.
    (3)
    Last edited by LaylaTsarra; 03-16-2021 at 12:29 AM.

  3. #83
    Player
    Catstab's Avatar
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    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    Would it suck for people relocating? Yes
    A change to make the game suck more for people? Pass. Think of something better.

    Quote Originally Posted by Venjamin View Post
    Does relocation adopt the timer from the plot that they've been sitting at, or does it start a whole new timer for the plot they abandoned?
    Any open plot is subject to a timer that is both hidden and randomized to the second. When you attempt to purchase a plot you will likely be given the message "This plot is not yet available for purchase." You must then re-attempt your purchase, at which point the message will present again, or be replaced by "You purchase the deed to plot ## ward ##.” The plot will allow itself to be purchased after 0-24 hours have passed. No indication that the plot can be purchased will be given, it will simply allow the next person who clicks it to buy. Relocators, whether players or FCs, are not subject to this timer.
    (0)

  4. #84
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Catstab View Post
    A change to make the game suck more for people? Pass. Think of something better.



    Any open plot is subject to a timer that is both hidden and randomized to the second. When you attempt to purchase a plot you will likely be given the message "This plot is not yet available for purchase." You must then re-attempt your purchase, at which point the message will present again, or be replaced by "You purchase the deed to plot ## ward ##.” The plot will allow itself to be purchased after 0-24 hours have passed. No indication that the plot can be purchased will be given, it will simply allow the next person who clicks it to buy. Relocators, whether players or FCs, are not subject to this timer.
    A change to make the game suck equally for everyone? Better than treating a large majority of the players as second class citizens.

    My question was specific to relocation. If someone relocates, does it restart the 24 hour random timer? Or is their old plot now a 1 hour timer because the one they relocated to took 23 hours before they relocated?


    Quote Originally Posted by LaylaTsarra View Post
    I understand that but relocating isn't the issue it's the timer. I've camped houses and have had that happen. I'm also of the view that being able to upgrade my location or move from a small to a medium or a large is an excellent feature for housing in general. The issue isn't the relocation it's the time you have to spend at a placard trying to get that house.

    I sincerely doubt SE will remove relocations as an option and personally I'm opposed to their doing so.
    It's BOTH. Relocation is a great feature! I'm all for relocation. I'm not for relocation spitting in the faces of everyone who doesn't have a house.
    (1)

  5. #85
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    A change to make the game suck equally for everyone?
    Again, no. You fix the problems. Not make new ones. Think of something better. This suggestion is bad

    Quote Originally Posted by Venjamin View Post
    My question was specific to relocation. If someone relocates, does it restart the 24 hour random timer?.
    The new plot is..... a new plot. So new timer.
    (0)

  6. #86
    Player
    LaylaTsarra's Avatar
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    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Venjamin View Post
    It's BOTH. Relocation is a great feature! I'm all for relocation. I'm not for relocation spitting in the faces of everyone who doesn't have a house.
    They don't spit in the face of everyone. I understand you are bitter but they are simply using a very nice feature associated with housing. The timer is bad enough and asking people to camp it more than once is simply ridiculous. Address the root of the problem which is the timer and not relocations. Personally I'd like to see them remove the timer altogether we lived without a timer for years.

    Your best shot at housing is with new ward additions I might add where there are no timers and I'm personally not in favor of FC exclusivity as well.
    (2)
    Last edited by LaylaTsarra; 03-16-2021 at 12:44 AM.

  7. #87
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
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    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Catstab View Post
    Again, no. You fix the problems. Not make new ones. Think of something better. This suggestion is bad



    The new plot is..... a new plot. So new timer.
    It's not bad because you say it's bad. Sorry bro. It wouldn't be a "new problem" it would be the SAME problem that everyone should be dealing with. People that already won the lottery shouldn't be able to continuously play the game at a whim at no cost.

    And yeah. So literally what you're saying is that a particularly petty brand of player can lock out everyone else from housing nigh indefinitely. Excellent system, this.


    Hell, I'd go back to the old 20-30 mill per small house flipping BS if it at least means you can GET a house without wasting your life only to have someone choose to relocate to a place that's been camped for a day.
    (0)

  8. #88
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by LaylaTsarra View Post
    They don't spit in the face of everyone. I understand you are bitter but they are simply using a very nice feature associated with housing. The timer is bad enough and asking people to camp it more than once is simply ridiculous. Address the root of the problem which is the timer and not relocations.
    Oh, yeah, definitely doesn't spit in the face of the dozen people who just camped for 18 hours to walk up and take the plot without a care in the world.

    Yes. The timer is bad. No, you should not be able to skip it just because you already have land. Relocation shouldn't give you carte blanche to waste countless other players' times. I mean, that's the prevailing theory with dungeons et al, right?
    (2)

  9. #89
    Player
    Catstab's Avatar
    Join Date
    Aug 2020
    Posts
    313
    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Venjamin View Post
    It's not bad because you say it's bad.
    Sure. It's bad because it's bad. Just objectively a bad change. Did you not read this bit before?

    Current:
    -No one has to break FCs down for housing reasons, ever.
    -Campers only defeat the timer once, then access the housing market freely

    The suggestion:
    -Sometimes social FCs die, but only if their leaders dare make a mistake in your deeply flawed system
    -Campers camp every relocation they ever want, because standing at a placard adds replayability to ff14

    Again, this suggestion only makes things worse. It's a bad suggestion.
    (0)

  10. #90
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Venjamin View Post
    Oh, yeah, definitely doesn't spit in the face of the dozen people who just camped for 18 hours to walk up and take the plot without a care in the world.
    Yeap exactly. Working as intended. Relocating is a wonderful feature for those with a house. Address the real issue and not the relocations. You can go on an on about how it's spitting in the face of you and yours but it's not. You can run around being bitter all you like but it's not likely to change. Spend your time trying to get them to address the timer itself.
    (2)

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