Quote Originally Posted by LaylaTsarra View Post
There is nothing wrong with relocations. It does not take a house away from those available. The problem is the timer and that needs to be addressed. The long times associated with the cooldown before a house becomes available is ridiculously long. I sincerely doubt SE will remove relocations as an option but the request to include a longer cooldown before they can transfer again is a good one. Multiple transfers in a small space of time needs to be discouraged.
Yes, the timer is already bad - and while it does not "take a house away from those available" it still burns users. The players who just spent 12 hours there now need to go find whatever plot was just abandoned (depending on whether or not the other person knows / cares to say where it used to be) and get to doing the whole thing all over again, and HOPE that someone doesn't like this spot a little better than their current one. Relocation is bad for all the players who do not have a house yet.

Quote Originally Posted by Catstab View Post
Your point is that you love placard clicking for hours so much, you want to do it every time you move, too. You want to waste hundreds of extra hours of people's time. It's also not a good one.

Improve things for campers, don't create issues for relocators. Relocation should go away. But only because the timer itself is gone. Lengthening the cooldown is only a change for the worse.
Relocators and campers should be one in the same. Would it suck for people relocating? Yes. But they've already won once. At that point, relocation is literally win more. Oh, you didn't get your perfect plot? Well, sorry, the other seven people who spent a day here doing nothing but clicking this stupid board don't have a place at all, so you should not get to jump the line.



Does relocation adopt the timer from the plot that they've been sitting at, or does it start a whole new timer for the plot they abandoned?