Monk is hot topic currently because there are those that believe monk is "complex" and "hard to learn" and I personally think they like it "exclusive". Stop kidding yourselves in thinking your part of an ELITE crowd that can play monk "optimally".....*sarcastic thumbs up*
....no. Monk isn't hard to learn...in fact it's quite easy to learn from level 1 to 80 you have TON'S of practice. Even when I had GL to contend with at 2.0 into 5.0....it was never hard.
Monk's WHOLE existence post 2.0 is summed up in one word for me: Exhausting
Where monk misses the mark is in the OP comments, it has to many positionals that give mediocre results. It's not that monk is hard...it's just a crappy job to play due to it's exhausting mechanics. GL made it worse compounding the pressure.
But where I am divided is when people that think monk should stay the way it is. That's what really get's me going. "Yeah give us more stupid stuff!"
Monk is a train wreck that derailed back in heavensward and has been piling up for 3 expansions now. Removing greased lightning was evidence that they didn't think past 2 expansions of what a job mechanic Greased Lightning would have on the game. A burden in the end.
It doesn't take a rocket scientist to understand this, and to believe removing it was a mistake is missing the point entirely.
"GL was fine, it made monk...monk" the purists would cry!
GL sucked, and it would have been WORSE in 6.0. How do I know this...because adding that 4th GL stack was the nail in the coffin for monk. It was the crutch that propped monk up, and the masses were OVERJOYED when they were like "ZOMG 4 GL *swoon*"
I just shook my head and thought "More of this crap?" "Where is the evolution? Where is the QOL? Where is this going?" Then 5.0 came out we got Anatman, SSS, and a new trait, an AOE combo, and AOE chakra spender, and that's about it. I used 1 skill from 5.0...sometimes.
If an employee came up to me and said here's what we came up with boss! Handed me the paper with these monk changes I would have read it, and said "You might want to try again and think about what we already don't use on Monk....Let's fix those first, and then you can experiment"
Removing GL is admitting to a mistake, and the misguided treatment of monk. You can talk about min-max alllllllllllllll you want, and potency this, and potency that. Optimal rotation and positioning *as you push your glasses up your nose*, at the end of the day....Monk is not the old monk anymore, and I for one HOPE THEY SMASH IT TO PIECES IN 6.0! Change it completely...give me something NEW! Because what you have been giving me for the last 8 years...that stuff sucked, and SE knows it to, cause they removed GL.
I know I'll get flamed for this, and I personally enjoy the comments made here on these forums. Heck I hope SE sees this! I don't have to see a therapist and the conversations are a hoot.


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