Job taxes are an archaic and antiquated system. To some degree every damage dealing class should have the same capacity to deal damage. The only variable should be player skill, not the fact that the job has to rely on a consumable to even be viable. No other job suffers such an extreme tax as does Archer. There are other ways to incorporate the RP feel of having higher lvl arrows at your disposal that some players seem to desperately need, perhaps adding in different equipable and upgradable quivers, to the same dice as casters and gladiators being able to equip a shield. Otherwise, I've never agreed with the way SE has set up their jobs, especially in FFXI, and the trend seems to be following through for XIV. It makes the game hostile to new players. (Hi2u Utsusemi: Ni scroll. They're going for 1.2mil currently.)

There is currently little reason to level anything but an Archer or Thaumaturge in the current state of this game. Which in my honest opinion is extremely disheartening.

I highly doubt Archer's DPS will reign supreme once 1.21 hits, with Archer becoming a support class. And where then is your argument that we should be forced to pay for arrows (which carpenters are taking a hit to craft on most servers) because our dps is so high?