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  1. #1
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Get rid of arrows? *hide*

    Arrows cost about 47-49k a stack on my sever [cobalt arrows @ rank 50.] Not only do they cost gil, but they take up inventory room [I like to keep them at 2-3 stacks.]

    I don't believe that arrow management adds anything interesting to the gameplay value of this class. It's a requirement for acher's to maintain dps.. but this is only required of archers atm. To me its just another thing to remember "Oh, I have to fix my gear before I can trade for Materia slotting"... "Oh, I have to buy more arrows"... "Damn, gettinglow on arrows in the middle of an exp party." [I can already see myself getting flamed for this... I understand the fear of "dumbing down" a game.]

    I played ffxi and it felt the same way. Rangers had to spend a lot of money on arrows, and ninja's on scrolls. It felt like new players could not touch those classes until they were well established [which essentially made some classes more economically demanding]

    Now.. arrows are made by carpenters and I understand that simply getting rid of ammunition will throw the balance out of wack. This is the biggest problem I can think of to this suggestion of getting rid of arrow management all together, and I admit I can't figure a way around it. Perhaps arrows could be replaced by quivers [which provide a base damage buff to make up for that slot loss.]

    Right now I think that getting rid of arrows all together would do more damage then good. But in future I think that they should re-evaluate this system of ammo all together before adding in new "ammo reliant" classes. [especially since we can switch classes on the fly in ffxiv, and adding more "ammo classes" would only make inventory management hell]

    Edit: Here's someone who disagree with me. Some points to be taken into consideration here.

    http://forum.square-enix.com/ffxiv/t...s-and-its-role
    (16)
    Last edited by Syris; 02-14-2012 at 05:11 AM.

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Yoshi-P said the reason why arc doesn't have a ranged auto-attack is because you might use arrows when you didn't want to. Since they cost money, having them shoot when you didn't want to means you might waste money.

    For this reason I also agree that arrows need to be changed in one of two ways:

    1. Make all types of arrows available for sale from an NPC for really cheap.
    or
    2. Just make arrows be an item you equip that boosts your stats, but you have infinite of them when you equip it.

    Then we can have ranged auto attack, because arrows won't be an issue of wasting money any more.
    (17)

  3. #3
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    2. Just make arrows be an item you equip that boosts your stats, but you have infinite of them when you equip it.
    Me likey this one<3
    (12)

  4. #4
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    (28)
    I like frog

  5. #5
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AmandaHuggenkiss View Post
    Archer does amazing DPS for one reason.
    It needs a consumable to to it's job.
    If archer had unlimited arrows it's damage would need to be nerfed by a ton.


    That said I like archer how it is.
    I actually have to agree with this to some extent. They don't make arrows a necessity just to be annoying to everyone. It's because the class is powerful that they have that restriction. Like a thaumaturge who has a restraint on MP, an archer too has somewhat of a balanced restrain in the amount of arrows they can carry and their TP gain. With the numerous times our classes have been balanced and rebalanced, do you really think SE hasn't thought about arrows and how they work out in the scheme of things? They left them there because they felt it was balanced.

    Edit: As for the price of arrows, that's a player issue. The materials are not all that hard to come by honestly, they should be sold for less because of how common they are. I guess I would recommend getting a carp friend or taking it up yourself. Both options are pretty beneficial.
    (2)
    Last edited by Eldaena; 02-13-2012 at 06:46 PM.

  6. #6
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eldaena View Post
    Like a thaumaturge who has a restraint on MP
    Right, but Thaumaturge does not have to buy / make their mp pool. They simply put their weapon away to allow it to regenerate. In no way is this comparable.
    (3)

  7. #7
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Syris View Post
    Right, but Thaumaturge does not have to buy / make their mp pool. They simply put their weapon away to allow it to regenerate. In no way is this comparable.
    Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.
    (1)
    Last edited by Eldaena; 02-14-2012 at 03:52 AM.

  8. #8
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eldaena View Post
    Yeah but their MP pool is EXTREMELY limited. The only thing that limits an archer is his funds (aka 30k-50k a stack is only bad if you attempt to make no gil or you could go gather the things yourself) and his TP gain (which seems pretty good!). Both relatively equal in comparison in my opinion.
    Funds should effect a classes performance. Having the time / gil to spend on your person should make your character stronger / more effective. BUT gil should never effect whether or not you can continue playing your class. A players funds should never come in the way of something as simple as engaging a target.
    (3)

  9. #9
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eldaena View Post
    As for the price of arrows, that's a player issue. The materials are not all that hard to come by honestly, they should be sold for less because of how common they are. I guess I would recommend getting a carp friend or taking it up yourself. Both options are pretty beneficial.
    If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:

    cobalt ingots: 7k x99 = 693k
    chocobo feathers: 4k x99 = 396k
    rosewood branch: 3k x99 = 297k
    total cost = 1386k for 33 stacks = 42k/stack

    That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)

    Many arrow producers are selling arrows below cost.
    (0)

  10. #10
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
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    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Spider-Dan View Post
    If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:

    cobalt ingots: 7k x99 = 693k
    chocobo feathers: 4k x99 = 396k
    rosewood branch: 3k x99 = 297k
    total cost = 1386k for 33 stacks = 42k/stack

    That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)

    Many arrow producers are selling arrows below cost.
    Those prices are way inflated, all those mats are really easy to gather yourself.
    (1)
    I like frog

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